exEquip - Unified Draw/Sheath and Animation System
[C Series - Content for Creators]
[Latest Revision: March 3rd, 2025]
NOTE: This version is identical to the free version, except with transfer permissions for creators. If you are not intending on selling things with this script included, pick up the free version instead!
Are you sick of having a pile of different weapons/accessories that all drive off their own systems? Do you want to use one weapon's animations with another's mesh? Welcome to exEquip, the solution to your problems (so long as the weapons are mod, of course).
exEquip allows you to drive any number of weapons/accessories drawing, sheathing, and animating off of one script per attachment point. Got five things on your belt that you want to show up in your hand? That's two scripts total.
In addition, exEquip features the ability to auto-play idle and base animations, perfect for being able to pull animations out of a head before descripting it, or for playing any deformers you want to keep on without increasing your script count.
While exEquip is primarily conceived as something to drive hand held objects that are animated, that is by no means mandatory - use it to toggle hats on and off, to change stylings, or a million other alternative uses - the power is in your hands!
For a full list of features and instructions, please refer to the product manual: https://bit.ly/exobyte-exEquip
For additional licensing information, please refer to the Script Licensing page:
https://bit.ly/exobyte-License
- Control all your weapons/accessories from one script per attachment point
- Use any animations you like on any weapon/accessory with auto-populating menus
- Prim name/description based setup
- Additionally allows for deformers/idles to be auto-played by the sheath
- Lower your script count, the sims you frequent will thank you