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[exobyte] exEquip Unified Draw/Sheath System Version 1.2

[exobyte] exEquip Unified Draw/Sheath System
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exEquip - Unified Draw/Sheath and Animation System
[A Series - Content for Anyone]
[Latest Revision: March 3rd, 2025]

Are you sick of having a pile of different weapons/accessories that all drive off their own systems? Do you want to use one weapon's animations with another's mesh? Welcome to exEquip, the solution to your problems (so long as the weapons are mod, of course).

exEquip allows you to drive any number of weapons/accessories drawing, sheathing, and animating off of one script per attachment point. Got five things on your belt that you want to show up in your hand? That's two scripts total.

In addition, exEquip features the ability to auto-play idle and base animations, perfect for being able to pull animations out of a head before descripting it, or for playing any deformers you want to keep on without increasing your script count.

While exEquip is primarily conceived as something to drive hand held objects that are animated, that is by no means mandatory - use it to toggle hats on and off, to change stylings, or a million other alternative uses - the power is in your hands!

For a full list of features and instructions, please refer to the product manual: https://bit.ly/exobyte-exEquip

  • Control all your weapons/accessories from one script per attachment point
  • Use any animations you like on any weapon/accessory with auto-populating menus
  • Prim name/description based setup
  • Additionally allows for deformers/idles to be auto-played by the sheath
  • Lower your script count, the sims you frequent will thank you
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Essential for Roleplay Avatars!
full star full star full star full star full star Posted February 25, 2024 by Aliton Firehawk

I frequent RP sims often, and I like having characters who use a variety of items/weapons and various other uses for this script. I also like being script-efficient, and the fact that this script not only allows you to use every weapon attached to your belt off of just one to three scripts (depending on if you have both left and right weapons), but it also allows you to put ALL of your deformers and head idle animations in it, reducing even further scripts from your avatar, makes this script essential towards providing stability for RP sims.

Script lag is a major issue with RP sims, especially with some badly scripted weapons, bodies, and other things adding to the script count of avatars. With these scripts, even with certain things being unable to be descripted, I was able to bring my script count below 5, including the Firestorm Bridge.

If people need help setting this up, follow the guide. There are many uses for this product.

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