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Through this script an object will activate a physical behavior when an avatar or object collides with it. The effect lasts a configurable time, after which it returns to its initial position.
A ready-to-use example object is included.
Instructions:
- You must insert a sound into the object, that will be used as a collision sound.
- Insert the script 'physics_' inside the object to control.
- In the object description, enter the time in seconds after which the object will return to its initial position.
- If you want to change the sound, enter the new sound in the object, delete the old one and restart the script.
- Place the object in the world and it's ready to use.
- There are two versions of the script
> physics_soft: the object does not collide with objects called equal to it. More useful for constructions with adjacent or superimposed objects to avoid continuous collisions.
> physics_hard: objects always collide. Useful for independent objects or to create simulations of the type 'domino tiles that fall and are pushed".
Buy the demo before to see if it suits your needs, we do not accept returns. Thank you!
Note: the demo objetcs will auto-destroy after a while. Don't use demo scripts in no copy objects
View Video »- physical script