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Floating Prim Script (No Fixed Position)

Floating Prim Script (No Fixed Position)
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more script here
http://maps.secondlife.com/secondlife/Lamprey/31/65/233

What This Does:
Uses llGetPos() to get the prim’s current location.

Applies a gentle vertical bob using sine wave.

Adds a slow horizontal drift in a chosen direction.

Keeps the motion continuous and natural, like floating on water.

Tips:
You can randomize driftDirection slightly for more organic movement.

If you want it to stay within a certain area, you can add boundary checks later.

For linked prims, consider using llSetLinkPrimitiveParamsFast() instead.

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Durchschnittliche Einstufung: voller Stern voller Stern voller Stern voller Stern voller Stern
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Creator is helpful
voller Stern voller Stern voller Stern voller Stern voller Stern Veröffentlicht 14.10.2025 von Tatsuuya Starchild

I had an issue and the creator helped promptly.

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