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more script here
http://maps.secondlife.com/secondlife/Lamprey/31/65/233
What This Does:
Uses llGetPos() to get the prim’s current location.
Applies a gentle vertical bob using sine wave.
Adds a slow horizontal drift in a chosen direction.
Keeps the motion continuous and natural, like floating on water.
Tips:
You can randomize driftDirection slightly for more organic movement.
If you want it to stay within a certain area, you can add boundary checks later.
For linked prims, consider using llSetLinkPrimitiveParamsFast() instead.
Veja o item no Second Life- scripts
- floating
- tools
- elements
- boats
Creator is helpful
I had an issue and the creator helped promptly.
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