"TB" Old hay wain - cart M1656 M1667 MP
Thank you for your interest in this beautiful high detailed hay wain.
The cart is exactly as you see on the box, not more or less parts on it. I made the LODs as strong as reasonably possible. It will work perfectly well with a viewer LOD setting of 4. Lowering this setting will of course have an influence on the collapse. There is no need to go above LOD4 that would not be useful either.
Multiple texture faces have been made for your convenience.
IMPORTANT:
If you need help on how to handle UV and ambient occlusion maps and since I had quite a bit of demand for it, two youtube detailed tutorials have been made for your convenience.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The mesh can be found rezzed in my store.
If you purchase I would really appreciate your comment.
MESH: build low prim with high detail, just rez as any other object you would rez. Adjust the size as you need as you do with prims. (mind that by increasing you might increase you're Land Impact (prim count)
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams.
End user license agreement
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws
You can not give, sell or transfer these items full perm. They have to be a element of your own build in order to be sold on any grid.
Please contact me if you want to use these items in IW'z.
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The default image shown in the vendor is at full resolution. Please look carefully before you purchase. Since they are full perm they will not be taken back or changed to other textures... Textures packages will mostly be made in 1024*1024, 512*512 or 256*256 Pxs. If specific textures request other sizes due to their nature the ideal proportions will be given in “description”. The eventual use of alpha channels will be mentioned in the name of the texture.
- ambiant occlusion maps included
- High detail
- Low prim
- UV's made in such way that you as few as possible seams
- realistic looking