Here's your chance to put your avatar inside a PC case. A holo-glow skybox for you!
The HoloBox:
-It easily fits a 512 square meter rectangular parcel.
-Modifiable for the tweakers out there.
-16 Prim equivalence.
-Internal lighting. (Details below)
-A HUD to alter the trim. (Details below)
-Miscellaneous optional decor and furnishings. (Compatible with the color scheming)
-Place the product box on the ground, and sit on it. You'll get a menu. Click on the box to refresh menu if needed.
-Rez House will rez your new skybox. Make sure it fits within your boundaries, and then you can use the menu to shoot the skybox up into the sky!
-Zap the script when you're satisfied with where the skybox rests.
-Or leave it on the ground, sure, why not.
-Watch out for the Zap House button, it'll delete the skybox.
-Watch out for rezzing multiple boxes. That's possible for the people who want to put out a copy, move vertically, and put out another.
-Give Contents will give you a folder of stuff, furniture, the control panel, an extra copy of the HoloBox.
The Lighting:
-There are two light sources, one under the loft, one on the ceiling above the loft.
-Owner may click either to get a menu, they work independently.
-Owner may set them to Group operation, so group members may access the light controls.
The Menu itself offers Bright or Dim options as well as setting them On, Off, or Automated, where they turn on when the sun falls below the SL horizon.
The lights use a special field of view texture that can only be seen with Advanced Lighting turned on. But will work fine without as a light source.
The Holo Scene Control Panel: (The complex part.)
-Color shifting HUD.
-The guts of the color changing is in the HUD itself, though the HUD doesn't need to be worn at all times, to use the color change properties the HUD needs to be worn or at least rezzed in world. It can be an amusing thing to put on the coffee table.
HOW TO USE HUD INTERFACE:
--Remember the Luminance slider to the right of the color block. Black and White are pretty absolute and your color won't change no matter what part of the color block you click if you don't click in the middle of the Luminance slider.
--The box on the left of the HUD will show you the color you have selected.
--You can click and drag along the color block (Middle) and the luminance slider (Right hand side) for a real time color pick. Once you let go of the mouse button the command will transmit the color change command to the HoloBox.
HOW TO USE THE CHAT CHANNEL:
--Channel 2005 has a few things you can do to the suit through the HUD.
--The HUD understands the following colors at this time:
--"White", "Black", "Red", "Blood", "Pink", "Blue", "Green", "Violet", "Yellow", "Silver", "Gold", "Reset"
--Example, if you want Gold trim, you would type. /2005 Gold
--The HUD can take an RGB vector like so:
--/2005 Vector-<96,128,255>
--Or:
--/2005 Vector-<0.5,0.0,1.0>
Advanced Stuff, changing the default HUD communication channel:
In the root prim of the Skybox and other compatible items there is the code in the description line.
CHANNEL,0,GLOW,1
The number after the CHANNEL is the channel modifier. You can change that number, and the description field number. They must match. Reset the scripts in both and they're good to go.
The GLOW,1 means what face is the one to apply the color to. it will accept comma separated numbers, or ALL.
Questions, comments, IM, notecard, email, profile wall. :)
- Rez Utility
- Matching furnishings
- Color Changer
- Internal Lighting