(NOTE: A copy/modify only version of this product is also available)
Jammin's brand new store has opened, come check it out!
Moroccan lamps, ideal for any setting - historical, fantasy or modern. Maybe you want to add a bit of class to your Arabic or Islamic themed sim. Maybe you're looking for a new accessory for your home. Or maybe you're a barbarian/pirate and you just stole them...
Super low land-impact - each lamp is 1 prim. They are quite small (just under 0.5 meters high) but can be scaled up to well over a meter high before the prim count increases.
There are 4 slightly different designs to give variation while keeping to the same style, with options for free-standing or hanging lamps.
Chains for hanging these lamps are available as a separate product (see related items).
Scripted to turn the lights off and on by touch. The script is easily configurable to adjust light color/settings etc. The 'off color' of the glass is defined within the script, which can be adjusted also.
Texture maps are relatively small (256x512) to save on memory, but pack a lot of detail for their size. The diffuse and specular maps are designed to be easily tint-able. There is also a 32x32 texture for the glass.
These items take full advantage of advanced materials, using alpha masking on the diffuse map, which eliminates sorting/transparency issues (such as when someone with fancy hair stands in front of it...).
Please see the SL wiki for more information on materials: http://wiki.secondlife.com/wiki/Second_Life%27s_light_model_for_materials
Configuring Materials:
All 4 lamps ship in bronze, but can be easily adjusted to any kind of metal. Below are some examples (which can be seen in the images above).
Bronze
Color: 174,111,65 (R,G,B)
Glossiness: 75
Environment: 97
Specular Color: 243,193,154 (R,G,B)
Gold
Color: 230,157,17
Glossiness: 90
Environment: 115
Specular Color: 249,221,169 (R,G,B)
Silver
Color: 147,150,154 (R,G,B)
Glossiness: 89
Environment: 99
Specular Color: 222,225,236 (R,G,B)
Shiny Silver
Color: 182,182,182 (R,G,B)
Glossiness: 100
Environment: 199
Specular Color: 255,255,255 (R,G,B)
These are suggestions only, and may require further adjustment to get the desired effect in your chosen lighting conditions.
Configuring the Lights:
The script for controlling the light is relatively straightforward. All lines that can be configured have comments (//orange text) to make it clear. Light color ('vector lightcolor'), intensity('float intensity'), radius ('float radius'), falloff ('float falloff'), glow ('float glow') and color of the glass ('vector offcolor') are all adjustable.
When changing color values, the best way is to use the color picker as normal, then note down the RGB values. Divide these values by 255 to get a number between 0.0 - 1.0. For example, white is 255,255,255 or 1.0,1.0,1.0. Bright red is 255,0,0 or 1.0,0,0.
Please note that if you change the color of the light outside of the script (The usual way in the edit window), it will reset to the script values when you next activate it.
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Thanks for visiting Jammin - you won't be disappointed! IM or notecard IvanBenjammin if you have any trouble or questions.
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Intimidating Legal text follows:
You may modify and use this product (definition of 'Product' below) as part of your own creations. Your creations must meet the definition of 'Derivative Work' below.
You may onsell resultant creations with copy, modify or copy/modify permissions.
You may NOT onsell resultant creations with copy/modify/transfer permissions.
You may NOT redistribute this product or any part thereof as-is. This includes texture/mesh packs and free/bonus products.
You may NOT distribute (see definition of 'Distribute' below) or use this product outside the virtual world Second Life with exception of the Second Life Marketplace.
'Product' is defined as every item that comes with the purchase, including textures, mesh components and linksets.
'Distribute' is defined as any form of transfer or publishing, be it by print, copy, distribution, disclosure, selling or sharing.
'Derivative Work' is defined as a work different enough from the original to be regarded as a 'new work or a work containing a substantial amount of new material.
© Copyright 2013, IvanBenjammin, Jammin. All rights reserved.
See item in Second Life- Ideal for any setting - historical, fantasy or modern
- Super low LI - 1 prim each
- High detail diffuse, specular and normal maps
- Customizable materials for a wide variety of metallic surfaces
- 4 different variations, free-standing and hanging lamps
Really nice kit!
Very nice indeed! Scales nicely and goes over a meter without increasing btw :) Very happy and worth every L.
Really nice if you dont want to modify.
Really nice lamp, good looking BUT.. the texture is apply only outside of the lamp. They should apply it inside too if not i cannot use a transparent glass or without it.
Love those textures!
These lamps are beautiful right out of the box. The included normal and spec maps really make them stand apart from everything else out there. I love it. Hope you make lots more in this style!
Wow ><
These beautifully made exotic lamps were so easy to customize, only 1 LI, and love that the metals take advantage of the new spec maps.. so they really do look like stamped metal. Just beautiful, can't wait to make pretty colored class panels for decorating my store. Thanks Jammin!