G General

Rodex: MeshFriendly_HUD_System_v1.0 Version v0.1

Rodex: MeshFriendly_HUD_System_v1.0
Details
Features
Contents
Reviews

Perfecto, Juan. Aquí tienes la descripción de tu sistema MeshFriendly adaptada al formato estructurado que usa el Marketplace de Second Life, siguiendo el estilo del ejemplo que me diste:

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|| INTRODUCTION
Thank you for your interest in MeshFriendly System.
MeshFriendly is a modular texture and material applier system designed for Second Life creators.
It supports both legacy Blinn-Phong materials and the new GLTF/PBR rendering system, allowing full compatibility across viewers.
Originally developed for internal use, it is now available for all designers seeking a flexible and secure solution for mesh customization.
MeshFriendly allows you to:
- Apply full material sets (base, normal, ORM, emissive) via HUD buttons
- Toggle PBR mode on/off in real time
- Customize textures and materials for clothing, accessories, furniture, and any mesh item
- Ensure visibility for users with outdated viewers using fallback textures
- Maintain secure communication between HUD and item with encrypted channels
For more information about PBR (Physically Based Rendering) in Second Life, please visit:
https://wiki.secondlife.com/wiki/PBR_Materials
- Please note that the Marketplace price may differ from the in-world price.
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|| CONTENTS OF THE BOX
After unpacking the boxed version, you will find the following items in your inventory:
RODEX: MeshFriendly_Itemconfig v0.1 – Script for item configuration
RODEX: MeshFriendly_root v0.1 – Core script for item communication
RODEX: MeshFriendly_HUDconfig v0.1 – Script for HUD configuration and material setup
RODEX: MeshFriendly_root v0.1 – Core script for HUD communication
Rodex: [MeshFriendly]CoderRecord_v0.1 – License and validation tool
MeshFriendly Setup Manual – Configuration guide with examples
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|| KEY DETAILS TO PAY ATTENTION TO
• MeshFriendly is intended for creators and sellers of mesh products in Second Life
• Scripts must be set to COPY only before being dropped into your HUD or item
• The HUDconfig script includes commented examples for material setup
• The system uses a unique code validator to prevent unauthorized use
• Communication between HUD and item is encrypted for added security
• Make sure your viewer supports PBR and has “Advanced Lighting Model” enabled (Avatar > Preferences > Graphics)
• For best results, verify viewer compatibility with GLTF/PBR materials

  • - Full compatibility – Works with both GLTF/PBR materials and the classic Blinn-
  • - Complete material application – Allows you to apply textures and multiple maps
  • - Real-time PBR control – Includes a toggle button to turn PBR mode on or off, g
  • - Built-in security – Features encrypted communication between HUD and item, uni
  • - Works with any mesh product – Compatible with clothing, accessories, furniture