G General

[Z-DAY] FAL-PARA Battle Rifle Version 1.3

[Z-DAY] FAL-PARA Battle Rifle
Details
Features
Contents
Reviews

Z-DAY PRODUCTIONS

FAL-PARA Assault Rifle

NOTE:
This item WILL WORK with GCS, but only at GCS sims which allow the use of 3rd-party weapons. This item is not officially supported or endorsed by GCS. It will not work with the GCS HUD.

UPDATE 1.3:
-Fixed missing menu items
-Added ability to manually set bullet velocity
-Fixed animation bugs

CREDITS:

Modeling, Texturing, Animations, & Scripting by Dreizehn Kozlov

OVERVIEW:

Stopping power. There's nothing like tagging your target, just to see it get back up again. You need something big, heavy, and permanent. That's where the FAL-PARA comes in. With its heavy caliber and staggering rate of fire, the FAL-PARA is sure to put you foes down for good.

BACK STORY:

"Every sound we made, every footstep, every breath, was one more thing that could draw them to our position. I had slipped the bayonet onto my rifle, but even using the blade would likely cause enough commotion to bring the whole group of them down on us. We were fifty feet from the opening when there was a snap like the crack of a whip. Rook had stepped on a twig, and I had just enough time to see the color drain from his face before they descended on us. In that narrow corridor, we were trapped like rats. Our cover was blown, so I opened up with a deafening salvo of fully automatic fire as we ran backwards towards the exit. Round after round went crashing through the air, the shockwaves rippling and reverberating off the walls and drowning out every coherent thought I had. As fate would have it, the cramped space was far more deadly for our adversaries than for us. As they stumbled over one another, the heavy rifle rounds tore through scores of them at a time. By the time we'd passed the end of the corridor, every last one of them laid dead."

CONTROLS

Weapon uses standard mouselook controls with arrow keys. Rifle is fully select-fire, (semi, auto, and burst). Upon emptying the magazine, click again to reload, or use the reload gesture. You'll also need to reload in order to swap ammo types. Firing continuously will degrade accuracy, pausing fire will gradually return accuracy to normal. Various attachments will affect performance aspects such as reload time, accuracy, and special abilities.

A number of quick keys are built into the weapon controls. Pressing left and right simultaneously will reload. Pressing forward and backward simultaneously will melee (without the launcher attached) or fire the under-slung launcher (when it is attached). Firing the launcher when it is empty will reload it. You cannot fire or reload the rifle while reloading the grenade launcher.

ATTACHMENTS
-Suppressor
-Munitions Launcher
-Bayonet
-Heavy Barrel
-Extended Magazine
-Holographic sight
-Magnified sight

AMMO
-Standard, low-lag prim
-Tracer
-Sub-sonic (invisible)
-Raycast

SKINS
17 Custom Skins, including various wood and synthetic finishes, camo, and themed variants.

TECH SPECS

Full select-fire: auto, semi, 3-round burst, 5-round burst
Anim overrider with 20 custom animations
Variable firing rate, ~500 to ~1000 RPM, default 900.
1.6 to 3.0 second reload time based on magazine/ round in chamber
3.5 second grenade reload time
5 Primary scripts, 160kb total script memory.
Muzzle velocity varies with ammo, min of 150, max of instantaneous travel, standard 196.

OTHER SPECS TO NOTE
-Shell ejection and muzzle effects are particle-based, to minimize server impact while keeping a high degree of realism
-Burst fire modes do not fire all the rounds per click. Rather, they work just like their real-life counterparts, allowing up to a certain number of rounds to be fired in full auto before forcing the player to release the trigger and pull it again to fire another burst. Releasing early will only fire some of the max number of rounds per burst. This allows the player to fan the burst fire just like on a real select-fire weapon.

See item in Second Life
  • Ultra-detailed, 100% Mesh build
  • Hyper-optimized scripts for top performance
  • Automatic, no-hassle updates, for free
  • Animation override with over 20 custom animations
  • Intuitive and highly customisable user settings
Average rating: full star full star full star full star half star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Excellent gun for a good price.
full star full star full star full star full star Posted March 11, 2013 by Trevelyan Irelund

I have some of Z-days other products and liked them, so I got this when I found out it had come along. It is exactly what I thought it would be, a good solid gun that doesn't have a bunch of things that aren't needed, and does what you need it to do, namely shoot, shoot well, and offer some neat add-ons.

There are few issues I've noticed, but I'm not going to take off a star simply because they are bugs, all new products have bugs, people leave feed back, bugs gets fixed. From what I have seen of Z-days customer service, they fix issues rather quickly. So, here are the issues and how I found to get around them.

--For some reason you can't select the fifty round mag from the menu. I might be missing something, but I couldn't find it on there. To fix, I just typed "emag" in local. Issue solved until they can troubleshoot, or someone points out how I missed something obvious.

--When you fire the gun with suppressor on it fires the sub sonic rounds, this is as it should be. However, when you fire the bullets they rez a prim that has a wind effect on it. To me it seems like these persist much longer than they should.

Overall, still a solid gun to get. I use mine just for RPing and it fits that bill perfect, with a good set of animations. The issues I listed are nothing to be worried about and are either me being a herp or some small bugs that, going by Z-days previous customer service things, will be fixed much sooner rather than later.

Was this review helpful?
A good solid gun
full star full star full star full star full star Posted March 06, 2013 by Gultch Darkwatch

Great gun i strongly promote this rifle,

just a couple things to ad for a future update, kneel and prone poses, bipod and maybe an 8x scope
But good all around gun for RP on both the good guys and bad guys

Was this review helpful?
Next Generation of SL Armaments!
full star full star full star full star full star Posted March 06, 2013 by Eripom Moonwall

yes yes I know this gun has still some issues
(ex. run >> press C key >> stop running >> but still running animation on)

but Z-DAY is one of the most shiny maker in SL, I can imagine he trying new
things agressive, and making great stuffs^^

Z-DAY should be grown by good customers who reading my poor English eagarly^^

Go For It Mr.Kozlov!!

Was this review helpful?
Wow!
full star full star full star full star full star Posted March 05, 2013 by Node Nexen

Great weapon, the attachments and colors are fantastic! Better than most of the weapons I paid L$1000+ for.

Was this review helpful?
excellent weapon
full star full star full star full star full star Posted March 04, 2013 by jeff Maesar

there is a running and jumping animation wich look goods, the attachements are nice and the weapon works really welll. again a good weapon.

Was this review helpful?