compatible with multiface sculpts;
Thank you for carefully reading this description, as well as our use policies.
Package includes:
- 7 full perm sculpt maps;
- 2 creating script (no mod, copy, no transfer);.
- 1 Demo scripted commode (script for demo purposes only-not included for customer use)
- read me;
Notes:- It is one commode. But with 4 different states of it. All boxes closed, top box opened, middle box opened, bottom box opened. There are no way to open all boxes or two, only one box opened at time. So there are 4 sculpt maps for this different states names "commode closed"."commode opened bottom empty","commode opened middle empty","commode opened top empty".
There are also 3 sculpt maps "commode opened bottom", "commode opened middle" , "commode opened top" for advanced creators who can create special texture for it. Read lower for explanation how to.
- Each commode sculpt map in this pack uses the same bounding box, allowing the use of llSetLinkPrimitiveParams() to switch through 4 sculpt maps. Demo scripted commode shows work of such script. This is a demo only, so the script is no modify, no transfer. The commode prim contains the script. A secondary prim acts as a "memory cube" and can be resized and hidden nearby or even inside the commode. It holds the sculpt maps on it's faces for the script to refer to. Since these textures have already preloaded on the cube, they are ready to be used by the script when you touch the commode. It's a much faster way to switch between textures and avoids the common sphere shape you see when a new sculpt map is loading. A "memory cube" allows it to switch immediately through states. If you are unfamiliar with scripting yourself, you may want to contact a scripter to write those for you.
Use Instructions:
a) - This package contains script. To use the script, please carefully follow these steps.
1. Create a prim.
2. Drag the script from yours inventory in to prim;
3. You're done. You now have a newly created, correctly textured object with yours name as creator.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so no need to worry about its removal. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions. After script auto-removes from the content of the prim, your new object is ready.
Attention:
I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags ont the Edit -> Object Tab of the sculpt. If the problem continues, please check your LoD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
If you purchased a package containing more than one script, simply create another prim by repeating the above-described cycle.
b) For sculpt maps "commode closed"."commode opened bottom empty","commode opened middle empty","commode opened top empty":
- Textures Repeats Per Face- U:128;V:4 Offset:0.5;0.5; ( must be created by script, but if you not use script you will need this digits)
For sculpt maps "commode opened bottom", "commode opened middle" , "commode opened top";
- Create a split wood/fabric texture in your graphics editor. Place the wood texture in the top 7/8ths space of a 512x512 new file and your fabric in the bottom 1/8ths space. I have included a texture grid template to guide you in creating your own custom textures for the commodes that include fabric. Referring to the texture grid template+ included in the package, the wood texture should occupy boxes 0-223 and the fabric texture, boxes 224-255.
- Texture Repeats Per Face - U:1:V:1 Offset: adjust manually depends on what edge you place second image at texture.
Copyright:
You are allowed
- To use sculpt maps AND script in your own creations for your own use and to sell;
- To save sculpt maps in your inventory to keep account, and to keep a safe original.
You not allowed
- To sell, share, give, or transfer these sculpt maps as images, UUID, part of texture packs, or list to any other person;
- To transfer these materials to other grids, or use them outside of Second Life.
Wish you nice buildings
Yours, NEKKA (Silk Aeon)
P.S.: Please if you need to contact me for some details read carefully this notecard before, as I am not English native cannot explain better then in notecard, but main parts "how to" were written by English native people, who was kind to help with this. Big thanks to SarahMarie Paule for part with explaining 2 texture splitting and how demo scripting commode works.
- - precision shape with no flickering;
- - LOD compatible, no distortion on distance;
- - ANY texture applying and EASY texturing, compatible with multiface sculpts;;
- - 4 different states of commode;
- - can be easily scripted, scripted sample included.