AZ Mesh Boundary Set Versión 2
![AZ Mesh Boundary Set](https://slm-assets.secondlife.com/assets/19250721/lightbox/AZ_New_boundary.jpg?1513426642)
![](https://slm-assets.secondlife.com/assets/19250721/thumbnail/AZ_New_boundary.jpg?1513426642)
Detalles
Version 2.0 includes all new mesh & textures to improve LOD and display/render weight.
The AZ Boundary Set brings a structural element to your landscape design. The design has been carefully crafted to ensure the most optimal mesh/textures/scripts to hopefully keep the build as low lag as possible and still look lovely. This item is built to link into the AZ Complete Environment set but can also be used in any landscape.
I hope you enjoy this new design and that it adds to your beautiful landscape.
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+ INCLUDED IN THIS SET+ (builds are modify/copy, scripts are copy only)
AZ Rock Wall Set - (4 li) sample set of 4 rock wall mesh (2 shapes) attached to 1 control box & ground mesh (0.5 li) 17 m x 11 m
- AZ Rock Wall Straight - (0.5 li ea) single mesh 2 material faces
- AZ Rock Wall Hill - (0.5 li ea) single mesh 2 material faces
AZ Boundary Set - (3 li) sample set of 3 boundary mesh shapes attached to 1 control box & ground mesh (0.5 li) 17 m x 11 m
- AZ Mountain - (0.8 li ea) single mesh 1 material face (13 x 4.4 x 8)
- AZ Range - (0.6 li ea) single mesh 1 material face (15 x 3.3 x 5.5)
- AZ Boulders - (0.7 li ea) single mesh 1 material face (9 x 3 x 4)
These designs have been created to use the same set of textures in multiple ways to reduce display/render load for users.
These mesh designs include advanced materials where optimal.
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+ INSTRUCTIONS +
Once you have rezzed the sample item, you simple click anywhere on the item for the following menu:
Season Controls - spring | summer | late summer | autumn | autumn blaze | late autumn | early winter | winter
Ground Controls - spring G| summer G| late summer G| autumn G| autumn blaze G| late autumn G| early winter G| winter G
Admin Menu - owner | group | public
SEASONS - All AZ landscape items are affected by the eight seasons. The wall mesh have a top texture that has a different texture for all eight seasons to match ground. Please note there may be a few seconds lag when changing seasons as the script was written only change the texture and not dimensions (this means when you resize and set the textures for your build the seasons menu will not reset the size back to a set size). This script choice includes a default 2 sec sleep but I believe that is acceptable in order to give the owner better modify control.
GROUND - Allows you to choose the ground texture displayed on the top of each the rock wall mesh designs and ground mesh.
ADMIN - when rezzed menu access defaults to owner only, to allow members of a group to access the menu simply click and edit item and check that you have your required group set in the "build" window. Then click on controller choose group.
If you would like anyone to change the season textures simply click "public" in admin menu. Only the owner has access to the admin menu.
+ UNPACKING +
I would suggest opening the "build" menu prior to rezzing anything as this allows for easy initial placement. In the sample set the control box is lower than the other linked items to allow you to move the box into the ground, edit to suit your situation. If you do not wish to change seasons you can set your texture and unlink the control box to delete it.
EDITING - You can add more or less boundary mesh to one build by rezzing a new wall mesh and simply linking it to the one control box. The only limits are SL restrictions for linksets no more than 256 items in one set and no further than 54m dia from the control box (root prim).
Please note the controller box that I suggest you move under the ground, must always be the last item to be linked (root prim) as it is the parent that controls all the other items.
** Each control box works on it's own distinct channel, so you are not able to change all linksets in a region at one time as you can in the AZ Complete Environment Set.
All new mesh designs are:
*100% Original Mesh
*Materials enabled & included where optimal
*Modify / Copy / NO TRANSFER
*Optimised scripts
+ PLEASE NOTE +
PRIM / LI - when all items are linked together or to the controller prims li number may reduce due to prim accounting methods
RESIZING - mesh the results can be somewhat varied (very high counts can suddenly occur) so please use caution.
PHYSICS - where appropriate each build has a custom physics shape built in, therefore they should be kept as prim or none, not convex hull (under physics shape features in the build menu).
MATERIALS - are added in builds where they add value. If you do not like how they look or aren't able to turn the advanced materials settings on due to pc constraints then feel free to remove them from the texture tab in the build window "bumpiness" "shininess".
Enjoy the beauty of virtual nature.
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Ver el artículo en Second LifeFunciones
- 2 types rockwall with 8 season texture menu
- 3 types boundary mesh 8 season texture menu