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Mesh Generator (BOX)

Mesh Generator (BOX)
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(((((((((( Mesh Generator v1.40 ))))))))))

* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.

■ How to use

Rez *NN* Mesh Generator.

Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.

Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.

The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.

When you turn on mirror icon, mirrored mesh data will be outputted.

In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.

In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.

In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.

Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.

Touch DEL icon to delete all blocks.

■ Blocks

[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice

[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple

[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions

[Sculpt]
Map, Mirror, Invert, Type

■ Major History

v1.40
New generator design.
The sides 80% or more transparency are not generated.

v1.32
Using lower memory.

v1.31
Fixed: Too many HTTP requests too fast error.

v1.30
Sculpted prim supports.

v1.20
Multi-side mesh model supports.
Mirror output supports.
 The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.

v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.

Ver el artículo en Second Life
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Dissapointing
estrella llena estrella llena estrella vacía estrella vacía estrella vacía Publicado February 03, 2014 por Merlin Vortex

personally i did not find this generator to be worth the expense, i could not texture separate sides no matter what method i tried and parts that one would like to be curved did not come out as expected at all. this being said and as much as this store's sculpt generators are of excellent quality and performance, i think some more time spent on the development of this product should have been done before releasing it for sale try the demo before purchasing

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Has some flaws but pritty fantastic
estrella llena estrella llena estrella llena estrella llena estrella vacía Publicado December 12, 2013 por KittyCat Ninetails

I tried this on several builds. It does convert sculpt builds you made to mesh. But..you know them little lines that you can change your stitching type to get rid of? Well, when they exist on your sculpt, and you bring it in as mesh, it does not seem to matter what the stitching type is, they are very visible in your mesh build. *Sigh* Not as good as I hoped, but on the cup I made and the other things that did not have that stretched prim, it pritty much rocks. Worth the money I think.

I would like it though, if I could decide the level of detail that it saves the mesh dae file at. I own both this and mesh studio and I think each of them have a strength and weakness. This one does do sculpt to mesh and sculpt/stand prim build to mesh. It does not allow you to save the various levels that mesh studio though.

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