WHAT IS IT?
It is an expandable, powerful software package of multiple scripts that lets you create object animations using your own animations, your own object, and your own creativity. It allows programming by avatar movement setup in two ways, and has a number of options.
LICENSE AGREEMENT
By purchasing this item, the Person purchasing it agrees to safeguard the software inside of it and not sell or give any of the software in this system with both copy and transfer both allowed. They agree that if they give or sell the items that they make to third parties that they only allow either copy or transfer of the software items, but not both. This includes software inside objects such as the two different kinds of pose balls and the “Coder” or any other item included here with software inserted within it. Software should also be set to “no modify,” even in this sold package, but if not, the buyer also agrees to turn that permission off as well to anyone they sell or give this software to. We ask this License agreement for anyone buying this product.
FEATURES:
* From 1 to 8 pose balls allowed per "scene"
* Memory expandable from 50,000 bytes to over 150,000 bytes
* Up to 9 menus allowed, with up to 9 Animation "scenes" for each, and each scene can have 1 to 8 pose balls
* Includes 19 facial expressions you can add with a single data character plus "n" = normal (smile, big smile, tongue out, kiss, open mouth, cry, laugh and more)
* Select your own menu titles and animation scene names
* Choose pose ball floating text names from 11 choices we give, or just modify the data to a short name you prefer. Changeable
* Contains two types of programming by moving avatars around. One suggested for new items, and one a fine adjustment on items that already have location data
* Communication channels automatically set by location in the region. Information given on that, but interference is unlikely as long as products using this are 1 full meter apart in either the x or the y direction, and x or y direction is not repeated within 10 meters above or below (20 meters if programming by a creator).
* 3D Adjustment provides both for the buyer/creator here and also for the end customer to adjust avatar 3D location of up/down, up/back, and side/side - using computer keyboard keys
* Software for both you and end user allows menu choices of “swap” and “sync.” “Swap” will swap the information for pose ball pairs, such as 1 and 2, 3 and 4, 5 and 6, 7 and 8. “Sync” only occurs when you or the final customer presses the button.
* Software can be "sized" to your application. Use only the software that your application needs to save on extra scripts.
* Optional set of "sit position" for pose balls. Default is <0,0,-0.5.>
* Optional "drag to ground" setting for your object, if it is a custom sculptured prim or mesh item or other odd shape that rezzes above ground
* Optional allowing of your customers to set up to 9 textures for your end product - that only change the texture of the specific prim the software resides in.
* Optional “stand” command at the beginning of your data note card if you wish user to “get on board” in an easy arrangement, before things get exciting
* Optional adding of your own software to do changes to your object at times. We send link messages for what menu is in usage, and what animation scene is in usage, if you wish. We also give a starter script that can detect the messages we send
* Main script comes in 3 forms to aid scales. One ending in "p" is programming for yours and my usage. A "u" version only allows customers Master Reset and not programming. A "t" version allows for customer texture changes of the single prim the software resides in and also a "Get Data" option as well as Master Reset. The Get Data option allows final customers to customize their data note card for their own sized avatars.
* A "Kill Poseballs" menu choice allows you and your customers to save on prims in your region when the object is not in usage.
* Animation changes merely stop the old one if different than the new desired animation, and begin the new one - to keep speed faster. However, if a person leaves the pose ball and the animation scene, the software tries to eliminate all past animations it can find, being something of a “stop all animations” script.
* A "Coder" that can do a fine check of your data notecard looking for errors and telling you what line and perhaps where or what also on that line
* The same coder can allow position including height changes for your data and also desired rotation changes in degrees. Answers to the chat channel
More Information? Please view the PDF that we will try to include
Hope You Enjoy!
Hunter Bronet for OnP Owl and Pussycat
in SL Tissela and on SL Marketplace
- 1 to 8 poseballs
- expandable memory 50,000 to 150,000 bytes
- includes facial expressions
- 9 menus max each with 9 anim scenes max
- 2 programming avatar methods for the creator