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Mesh Generator (BOX)

Mesh Generator (BOX)
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(((((((((( Mesh Generator v1.40 ))))))))))

* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.

■ How to use

Rez *NN* Mesh Generator.

Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.

Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.

The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.

When you turn on mirror icon, mirrored mesh data will be outputted.

In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.

In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.

In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.

Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.

Touch DEL icon to delete all blocks.

■ Blocks

[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice

[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple

[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions

[Sculpt]
Map, Mirror, Invert, Type

■ Major History

v1.40
New generator design.
The sides 80% or more transparency are not generated.

v1.32
Using lower memory.

v1.31
Fixed: Too many HTTP requests too fast error.

v1.30
Sculpted prim supports.

v1.20
Multi-side mesh model supports.
Mirror output supports.
 The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.

v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.

Voir l'article dans Second Life
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The best invention since sliced bread!
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 26/7/2017 de Sid Nagy

Thank you for giving me the joy back to build in Second Life. This generator makes it possible for me as a total mesh beginner, to build (almost) like a pro. My best investment in SL goods so far, and I'm around in SL for more then 10 years now.
This generator is top notch.

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Definitely worth the buy!
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 17/6/2017 de Scentrus Darmoset

This generator is really easy to use and does everything I could ask for~! I'm 'still' a new builder in a sense and don't make really complicated things yet, but the things I have deemed a bit complicated have been converted flawlessly to mesh, and with complete ease! It took me a while to save up the lindens, but it's definitely worth the price for what it does. Thank you SO much for making this amazing generator!!

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The easiest way to go to create Mesh
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 8/4/2017 de Rika Bettencourt

I bought this to get a start in Mesh and Mesh developments, and I must say it works awesome.
But just to warn you all, don't think you will just make an existing 200 prim object in a 1 mesh prim. Keep dreaming then.
When you develop your prim build, you really need to think on the structure, the faces, the texturing you want to use on the object. My first build was good, but I still got a li of 4, but after some tweaking to how I was making my build and texturing the faces I wanted, I brought it down to 1.
And second, don't forget that the way you upload your mesh also defines your land impact. So don't blame the tool when your result has a high land impact, but blame the way you designed it, and how you uploaded it;
Mesh is still finding a balance in detail and load;

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Absolutely amazing
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 20/3/2017 de Tonya Ocello

I have been using this to convert my old primmy style shelves and displays to mesh. They were what I wanted, but very prim heavy. I took my nest displays down from over 30 prim to only 1 prim.That alone made it worth the price to me. I'm glad I finally broke down and made the purchase.

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The only In World Prim to Mesh tool
étoile pleine étoile pleine étoile pleine étoile pleine étoile pleine Publié le 3/2/2017 de chunkygravy

Works Great! Well worth the price for the Primcount Savings.
Super easy to use and really knocks down Land impact.
As long as you use a physic model you can hollow just fine.
the only other prim to mesh tool (studio) is dead server always down.
I have never heard of mesh generator being down.
If I could give 6 stars I would!

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its makes mesh...
étoile pleine étoile pleine étoile vide étoile vide étoile vide Publié le 1/2/2017 de DjRoxyfox

sure it makes mesh but it doesnt do it in world, as well as if u make a hollow object you cant walk thru it....so theres that....

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