Pixelancer ~ Spillage Version 02242018
Thanks for your patronage!
Spillage is a set of 4, large spills of fluid. I trust you will think of a purpose for this.
This is the second generation of my mesh Liquid products. In this generation, instead of using texture changes, I use a greyscale texture. This makes it easier for you to modify the mesh color to match your scene.
1 Li each at default size.
Model is Modify.
Scripts are No Modify.
Copy
No Transfer
~ There is an owner-use-only color change menu with 5 options.
~ I have selected textures to help you blend with other Pixelancer products. Spillage pairs well with Drip, for example.
~ This does not use alpha textures. These are 3D mesh objects.
~ I have set the mesh with modify permissions, so you may flatten, stretch, or re-texture it to suit your needs.
~ Play with the Glossiness and Color settings under the Shininess(specular) setting for different effects.
~ Each object is composed of a mesh component with 1-2 faces, using a single UV, a specular map, and no textures larger than 512x512. Maps and textures are not included.
~ This is 100% mesh. Resizing mesh will change its land impact, and you must use a capable viewer.
Please view the DEMO at the kiosk in world.
- 4 Different Props
- 5 Color Options
- Mesh has Modify Permissions
- Low Land Impact
- Matches Other Pixelancer Products
não é realista
quando eu dropei eu vi uma grande mancha de sangue de cartoon, o mesh é bem feito, mas a textura poderia ser melhor