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unpack! 2 LI Enneagon Skybox (mod, copy) egg+ バージョン 1.1

unpack! 2 LI Enneagon Skybox (mod, copy) egg+
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- precision shape, no flickering;
- LOD compatible, no distortion at distance;
- ANY regular texture compatible, uses multiface mesh technology;
- shine-resistant, ideal metal reflective as at regular prims;
- custom physics model.

It is building block for advanced users only, it already textured, but to suit yours taste re-texturing and scripting may requires.

If you like this product, please rate it.

Package includes:
- 8 (mod/copy/NO transfer) 2 LI multiface mesh Enneagon Skybox 32 x 32;
- 2 (mod/copy/NO transfer) 2 LI multiface mesh Enneagon Skybox 8 x 8;
- 1 (mod/copy/NO transfer) 1 LI multiface mesh Enneagon Cage 3 x 3;
- read me.
All you see at pictures included (exclude avatar of course)

Description:
For those who tired of square shaped skyboxes and areas. If you see sizes in package it means nothing as only for convenient to start. This can be resized to 64 x 64 x 64 and will stay 2 LI (2 prims from yours land), or to 0.01 x 0.01 x 0.01.

This item is side experiment of making mesh version of polygon sculpt kit that available in my store. But mesh more capricious to prim cost on resizing. It seems much harder to make 1 prim replacements that will cost 1 prim just because of complex physics model and only.
So I took one of polygons (enneagon) that is 9 angles one and rebuilt it from begging, thinking of sculpt replacement for small and huge sizes. Were made custom physics model, custom LODs, so made 1 prim and with 8 modifiable sides (that was no available at sculpt of course), and now it cost 1.78 LI (2 prims from yours lands) at most sizes. Although you can find in package cage built using this enneagon, it cost 1 prim and 1 LI. For very small sizes where avatar cannot be inside use Convex Hull instead of Prim physics type, it reduce cost of item to 0.8 LI, in case of leaving Convex Hull for small sizes it may cost you 5 or 7 or even more prims from land, just because you left not need complex physics active.
In most cases you may link one more simple prim and it still stay in 2 LI (2 prims from land), but it is very touchable question. That is why I am doubt on releasing this item. It is very capricious to prim cost related to linked items.

This skybox is multiface mesh. It is 8 faces (max possible faces for mesh in SL), Each face the same to face at cube can be textured independent to another face. Not requires special textures, UV maps etc. Use ANY texture you have in inventory the same to texture faces of simple cube.
What you can texture:
4 faces for External sides: Roof, UnderFloor, Walls in chess order, (one wall, next window, wall, window for example)
4 faces for Internal sides: Ceil, Floor, Walls in chess order.
Face can be set to full transparency, but it does not allow you to wall through it.
This item already contains physics model that allows to stay inside and not able to walk out walk in. Use any known method to enter closed skybox (aka teleport sistem, right click skybox sit on it then stand, create prim-sit on it -move inside, use viewer cam double click to teleport inside etc).

There are no doors, there are no any scripts, just a mesh building block.

Caveats:
- Using alpha textures may cause old and very known issue of alpha bug in SL. It is not property of this item. There are not universal fix for it and it is not related to this item. I would advice to try alpha masking in this case (package items contains alpha surface with this masking applied.
- If you are inside skybox, go in to fly mode before moving skybox or you will fall. this is standard SL behavior;
- Yes of course you need mesh enabled viewer from Singularity that supports old hardware to official latest Lindens viewer, (in any case physics of mesh will work in any even not mesh enable viewer, at least in theory);
- To move inside use any teleport system or just use viewer function to move inside object with no entrance;
- When you resizing to sizes where normal avatar cannot stay inside, switch to Prim instead of Convex Hull, it will greatly reduce prim cost to default that is 0.8 LI for this item;
- Check prims you linking with. Curved and hollowed shapes may increase prim cost greatly (hollowed cube may cost 10 or more prims while this skybox still will be 1-2 prims). Play with disabling physics or adjust taper or cut);
- All textures are property of their creators, and not objects of selling;
- This is building component and requires basic building knowledge;

Yours personal license allows:
- Use this item inside SL.
- To have limited support only for non modified object. (There are no support for building basics, if you made any changes please refer to wiki.secondlife.com site to find a solution. ask yours more experience friend on how to, or join any free building group in SL.)

-=^_^=-
NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD compatible, no distortion at distance;
  • - ANY regular texture compatible, uses multiface mesh technology;
  • - shine-resistant, ideal metal reflective as at regular prims;
  • - custom physics model.
評価平均: full star full star full star full star full star
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  • 4 スター:
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  • 1 スター:
perfect
full star full star full star full star full star 掲載済み 2015/04/05 : Sabrina Evanier

perfect for my hideout ;)
and a superfast support

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Excellent value for money
full star full star full star full star full star 掲載済み 2015/03/20 : Merlin Saxondale

An Enneagon is a nine sided polygon, also called a nonagon. This makes a good skybox and it is hollow and you can get inside (see the seller's description) It is possible to texture many of the faces independently, inside and out. The vertical sides seem to be dependent with each other so approximately every alternate face has to be the same. It comes in a variety of different versions already textured.
I was looking for something smaller and am pleased to find that this can be made very small too if that is what you want.
I went to the seller's inworld sales complex and met her there. She was very helpful and her place is crazy but fun.

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