If you’re building a hunt in Second Life and want something that feels polished, responsive, and actually enjoyable for your visitors, this system gets you there without any of the usual headaches. The Nexus Hunt System is a fully scripted controller + node network that turns your region into a smooth, trackable scavenger hunt. Everything is automatic: players touch a node, the controller checks progress, prizes get delivered, and the grand reward pops into their inventory the moment they complete the full set. You don’t need external servers, you don’t need a database, and you definitely don’t need to babysit the system. Drop it in, configure a few names, and it’s ready to run.
Here’s the thing: most hunt scripts are either too simple, too limited, or too clunky. They don’t track progress properly, they duplicate prizes, or they stop working when multiple avatars join the hunt at the same time. Nexus solves that. It keeps a clean internal registry of every hunter, logs which nodes they’ve activated, and prevents double claiming. That way, every player gets a fair shot, and nobody can farm your hunt rewards over and over.
Setting up the system is straightforward. The controller sits in one prim, the nodes go wherever you want to hide them, and each node only needs two little details: a unique ID and the mini-prize name. You can scatter your nodes across a sim, inside buildings, in sky platforms, or even underwater—everything communicates through a private channel. You won’t deal with chat spam or overlapping systems. The controller stays quiet, efficient, and precise.
From the hunter’s side, the experience is simple. They touch a node, it checks in with the controller, and the system tells them whether they’ve discovered something new or already found it earlier. When they get a new one, the node gives them its prize instantly, with a small sound and particle flash so they actually feel the moment. The controller then updates their progress and whispers their current tally. And when they complete all nodes, the final celebration kicks in: a message, a particle burst, a sound, and the system hands over the grand prize without you lifting a finger.
That last step—the automatic grand prize—is what makes this system great for events, clubs, stores, holiday specials, or long-term region games.
The system also includes a manual reset command for you as the owner. Maybe you want to restart a daily hunt, clear the registry for a new event, or simply reset the scoreboard before opening. One command and everything wipes to zero. No leftover data, no conflict, no hunting ghosts.
Let’s talk stability for a moment. The communication between controller and nodes is reliable even with many avatars in the region. The bitfield system ensures quick lookup and small memory use. You can scale this from 3 nodes to 20+ without rewriting anything. The node script is lightweight enough to place in hidden prims, floating decorations, themed objects—you can even shrink them down to nearly invisible if your game design prefers that style.
Everything is full-permission and fully editable. That means you can customize the floating text, sound effects, particle colors, node appearance, and even add extra logic if you're comfortable with LSL. You’re not locked into a boxed system. This is a toolkit that you can shape around your event.
Whether you're running a seasonal treasure hunt, a store promotion, a role-play quest, a puzzle trail, or a collectible-hunt for your community, this package gives you everything you need in one clean setup. Clear progress tracking. No repeat prizes. Smooth communication. Automatic rewards. It’s the type of system you’ll reuse again and again because it works without fuss.
You can theme it however you want: fantasy crystals, sci-fi energy cores, hidden scrolls, enchanted stones, mission terminals, or event-specific props. As long as the script sits inside the object, it becomes a hunt node. The controller keeps everyone honest and keeps the game flowing.
The system is friendly to beginners but powerful enough for creators who want more control. If you've never set up a hunt before, you’ll still get this working within minutes. If you're an experienced scripter or builder, you’ll appreciate how cleanly the logic is arranged and how easily you can expand it.
Here’s what this package really means for you: more engagement, more visitors staying longer, more fun for your group or customers, and a hunt system that runs itself. Your players get a satisfying sense of discovery, and you get a reliable tool that enhances your region events without adding workload.
Drop the controller. Configure the gift IDs. Add your prizes. Hide your nodes. Reset when needed. That's the whole workflow. Once it’s running, it stays running.
- Automatic progress tracking for every hunter using efficient bitfield storage.
- No duplicate prizes — the controller blocks repeat claims and keeps hunts fair
- Automatic reward delivery, including individual node prizes and a grand prize.
- Full-permission and fully editable, ideal for creators and event hosts.
- Lightweight node scripts suitable for large hunts across an entire region.








