G General

0.46LI-1 prim full perm "Door Type.Inner.00" mesh + sculpt map, any texture Version 5.0

0.46LI-1 prim full perm "Door Type.Inner.00" mesh + sculpt map, any texture
Details
Features
Contents
Reviews

Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.

Package includes:
- 1 full perm(mod/copy/transfer) 0.46LI multiface mesh version;
- 1 full perm*(no mod/copy/transfer) sculpt map;
- 1 (no mod, copy, no transfer) biolder script;
- read me;
*full perm because no mod on sculpt no how influence permissions of yours or any others objects.

Notes:
This is 1 prim door, I named it type.inner.00 because my imagination for naming items ended for this day. This 1 prim door includes handles both sides of the door, and hinges.
Current package updated with mesh version of the door, that is 0.46LI (is 1/2 prim) so 2 linked doors will be only 1 prim from yours land, Sculpt version 1 door 1 prim. There are differences between them. Each has plus or minuses. Pluses of sculpt, It will stay 1 prim even at biggest 64x64x64 size while mesh version can take 4-10 prims from yours land on huge sizes. In current relative to normal human size it is as claimed 0.46LI for mesh.
Mesh as well uses multiface. And unlike sculpt version (even with multiface option) it is 6 faces. So each of separate detail can be textured separately, Gives you variety of choices of different looking.

This sculpt map compatible with ANY regular texture, so not requires to create special one. It was build the way to make in center ornament from regular textures to be special way distorted,
This sculpt map is shine-resistant, it means you can set it to highest shininess and it still will stay ideal flat reflective as would be built with regular prims. Common sculpts become "chewed" if to set shininess to any level.
This sculpt in addition to default way of texturing compatible with Planar texturing. It allows to set one texture all over a sculpt map as monolith, not really useful thing in this case but you have this option with this sculpt.

Options:
This sculpt map compatible with multiface sculpts*. It allows you to set separately texture for one of the door parts to another regular texture (as you see at last picture). It is option, not supported by LL and I am not giving any consultation about this, sorry.

NO, there are no script for working door inside. As this is not primitive prim special prepared to be work without hinge, you need special door script to work with it, or use second prim as hinge. But I recommend this script for commercial use:
https://marketplace.secondlife.com/p/Script-for-builders-smooth-sculptmesh-door-rotation-Commercial-version/2405658
Inside mesh version you already can find filled notecard to rotate door on correct axis, so wil enough to buy script and drop it in door.

Use Instructions:
- This package contains scripts for creating sculpt version. To use the script, please carefully follow these steps.
1. Create a prim.
2. Drag the script to the contents of the newly created prim. Done.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- Mesh version you cannot change creators name, it is how SL works. Use sculpt version to bring yours name as creator.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use content of this package as part of own buildings;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer any content of this package as any sort of data to any other person;
- Leave allow full permissions, must be set or no copy, or no transfer flags;
- To transfer through grids and use outside Secondlife.

*Multiface technology is not official supports by LL while built item works fine in any viewer. Sorry but I am not giving any support on "how to," or related to this technology info, you are free for sure to find and learn it self. (Some info you can find in my profile->picks->technology).

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no flickering;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, ideal metal reflective as at regular prims;
  • - creator script included, creates FULL PERM 3D shape for sculpt with your name.
Average rating: full star full star full star full star full star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Nice
full star full star full star full star full star Posted July 06, 2012 by Sebas Katscher

Nice door

Was this review helpful?