**The most customizable giant mesh avatar in SL.**
The BIGAVS Mesh Macro kit is the Mesh successor to BIGAVS Vehicle Free kit, and facilitates the
creation of giant avatars up to around 13 meters or 40~ feet in height.
The system is constantly updated, and as of version 1.6, includes 10 mesh avatar shapes, all in full range of sizes from approximately 9-40 feet in height. All of the BIGAVS meshes are built from the regular SL mesh, so you can use regular SL clothing and skin textures with them - although you will need the actual texture asset or its UUID. For content creators, an applicator script is available on request. The kit includes a free skin for each gender, and a selection of clothing textures.
PLEASE READ INSTRUCTIONS.
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HUD FEATURES
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TEXTURE CHANGER:
As rigged mesh attachments cannot be selected or edited while being worn, the hud has a
texture change function to allow you to alter the appearance of the micro mesh without the
need to detach and rez it on the ground.
The texture change menu is accessible via the top button on the hud. Once opened, you can
change the textures, colors, glows and alphas of the six boxes shown using 'edit linked'
(right click > edit > edit linked). Once satisfied with these settings, left click the buttons to
apply the changes to your avatar. Note that the scripts inside the mesh parts will continue to
function independently of eachother, so if you wish to remove unnecessary portions of the
mesh, such as the head, you may do so without affecting the functionality of the hud.
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OFFSET SLIDER
The macro mesh kit contains a whopping 99 offset animations, allowing for more precise
adjustment of your avatar's vertical offset from the ground than in any BIGAVS product to date.
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MACRO CAMERA:
This button toggles the camera between the default and a higher angle that may make nagivating
certain areas easier.
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AO & AO MENU:
As in previous products, the HUD includes the open source ZHAO II, loaded with both male and
female animations. Use of this AO is not required and can be disabled, but be aware that a full AO is
required to prevent undesirable animation results, such as oddly folding arms and legs.
PLEASE NOTE: CERTAIN ANIMATIONS MAY NOT WORK ENTIRELY AS EXPECTED.
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KNOWN ISSUES:
SL may fail to undeform you when you detach a mesh. For this reason, an 'Undeform Mesh' has been included which should force your avatar back into normal proportions when worn.
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As always, stay tuned to the BIGAVS Update group, and feel free to IM me with any questions you may have
Happy avatar building,
Cyanide Ember
- 7 Avatar bases ranging from approximately 10 to 40+ feet in height
- Clothing layer, and easy to use texture change functions
- The most customizable giant mesh avatar in SL.
- Uses SL UV templates.
- MORE BODY SHAPES TO COME VIA FREE UPDATES
Great macro kit, defiantly a must have for those wanting to upgrade to mesh
This kit is very well done, its nice to make my macro look far more like a normal avatar than the previous BIGAVS (the VF version). However, if your coming from the VF edition BIGAVS, editing it takes some getting used to as you actually have to use the Second Life upper torso, head, and lower body templates to texture it via the HUD instead of just putting on the prims like with the older VF version. However, this does open up allowing more and easier clothing options in the future for users of Mesh macros. Thankfully with some basic help, I was able to get my mesh macro looking right and looking great. The only complaint is the camera angle could be abit better.
If you want to have a macro character and want to move towards mesh, get this kit. You won't regret it =3.
NOTE: I have seen a few bugs but after quick research, I found at the time was my viewer and how it renders mesh, NOT this kit what-so-ever.
It has alot of potential.
It would be nice though if it came with a set of body templates seeing as you basically have to make your own skin to use it. It would also be nice if the body was segmented so you could use digigrade legs , or add on hands.
epic
would be better if it came with a basic skin with pants
Very Strange
I have had issues with the incremental Offste part of the HUD but have contacted the creator.
The shape itself though is very strange. The breasts and buttox are as if someone has maxed out the bars in Edit Mode. The breasts are pushed up and jagged, rather than smooth. The Buttox stick far far out, kind of like a park bench.
The face is also odd, the head shape, jaw shape, the way the lips are. All very odd looking.
There is also issues with adding textures, they aren't seemless, and the seems are viewable, via small gaps between each section (head torso and legs) of the body. Also, each part of the body changed the lighting of the texture so it's as if each section has a different skin tone.
I have my graphics on ultra and has tested my skin tones on other mesh bodies, all were fine. While the effort is appreciated. I can wait for someone like Yabusaka to decide to make a macro.