*BREACH* Eightball revolver Version 1.8
Dual wield pistols, roleplay support, full firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.
- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *
In The Box:
| 2 x Eightball (COPY)
| 4 x Eightball Holsters (COPY MODIFY)
| 1 x Tiger Hud (COPY)
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PRODUCT DESCRIPTION
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- Incredible sculpted detail.
- Full combat and roleplay capabilities.
- Sculpted holsters with two attachment points.
- Hand made sculpts, textures, animations, scripts and FX.
- Full body colour and grip options.
- Made at a smaller scale to fit today's avatars, scales up to 150% size.
The Eightball is a revolutionary development in revolver design. Using a lightweight composite body and quick change cylinders the weapon overcomes the historical reloading speed problems of revolvers and allow the use of disposable cylinder "magazines".
The .357 magnum cartridge provides excellent anti-personal performance in a small build and the long barrel keeps the accuracy high over distance, helped by the integrated rail that allows the user to easily swap between the included close and long range sights.
An automatic updater is built in which will deliver the latest version of the gun to you.
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PRODUCT SPECS
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Fire modes: Semi-automatic
Magazine capacity: 8
Included colours: Silver/Black
Holster type: Thigh (With optional straps), Shoulder (no straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).
Raycast mode.
Fire Rate Cap: (Combat) 0.1 seconds (Roleplay) 0.3 seconds
Reload: 2.4 seconds
Weapon
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Script count: Left - 7 Right - 8
Memory usage: Left - 415KB Right - 479KB
Holster
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Script count: 1
Memory usage: 64KB
Two scopes - Reflex and zoom
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
Updates are automatically delivered to you when released.
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// Roleplay //
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Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.
The following information is only applicable to the CCS system:
LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.
Single: 0.6M spread at 100M
Dual: 0.8M spread at 100M
* FMJ
- 20 LIFE, 1% LIFE, 1% MELE damage.
* Hollowpoint
- 14 LIFE, 1% MELE damage, 1.4% STAMINA loss to target.
* Rubber
- 26 MELE damage, 8 STAMINA, 2% STAMINA loss to target.
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// Combat //
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Combat Settings
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Settings define the effects of the bullet on avatars. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - (Renamed from Instant), non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.
Warhead Types
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Warheads define the behaviour of the bullet on collision. The warheads can let you hit targets behind walls, use splash damage etc... Only one warhead can be set at a time.
Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.
- Incredible sculpted detail
- Full combat and roleplay capabilities
- Full body colour and grip options
- Hand made sculpts, textures, animations, scripts and FX
- Sculpted holsters with two attachment points
Dont buy
The script crashes every time I pull out the damn thing. and the holster moves its position when I take this out to equip it. Yeah, Avoid these until they get a better update.
Half the time, it won't even unsheath
I have so much trouble getting this gun to unsheath and fire and when it finally does, it uses the same animations as the Raven. The exact same, it even tries to reload from under the gun.
This is unacceptable as a revolver, it's like having a pump action shotgun animation for a bazooka.
I bought this, I got the unsheath to work (after unboxing the gun 3 times), reload it once and never touched again.
L$ 1,600
Unpacking Required
This item requires you to find a place in Second Life (like a Sandbox) to unpack and use it.
This item contains wearable items for your avatar.
- Copy
- Modify
- Transfer
- User Licensed