G General

*BREACH* USP Version 1.9

*BREACH* USP
Details
Features
Contents
Reviews

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Dual wield pistols, stunt system, roleplay support, firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.

- This item is sold copy/no mod/no transfer. With purchase of this item you are also buying a right to all future updates.
- We do not offer refunds on this item as it cannot be returned.
- This product will recieve updates for at least 1-2 years after release. We normally support for 3-4 years.
- We do not transfer items to other accounts or alts.
* This item has an automatic updater built in *

In The Box:
| 2 x USP (COPY)
| 2 x USP Holsters (COPY MODIFY)
| 1 x Tiger Hud (COPY)

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PRODUCT DESCRIPTION
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The USP is a medium sized polymer framed pistol. Capable of taking a Match barrel weight or silencer as well as a laser unit and flashlight. The twelve round magazine gives it generous staying power in a firefight.

With a brand new stunt system the gun allows you to dodge out of the way of incoming fire as well as use a third person firing view.

An automatic updater is built in which will deliver the latest version of the gun to you.

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PRODUCT SPECS
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Fire modes: Semi-automatic
Magazine capacity: 12
Included colours: Silver/Black
Holster type: Thigh (With optional straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, DCS2 approved, generic roleplay mode (Forces reloads, no push).

Fire Rate Cap: (Combat) 0.1 seconds (Roleplay) 0.2 seconds
Reload: 2.4 seconds

Weapon
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Script count: Left - 8 Right - 9
Memory usage: Left - 512KB Right - 576KB

Holster
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Script count: 1
Memory usage: 64KB

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD

Automatic update system
Updates are automatically delivered to you when released.

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// Roleplay //
=========

Breach supports the CCS and DCS2 combat systems, our weapons should work with other systems if they accept standard bullet collisions. We have a special roleplay mode to remove features that are normally illegal in RP sims. Please make sure our weapons are allowed where you want to roleplay before purchase.

The following information is only applicable to the CCS system:

LIFE damage goes directly through perception, buffs or abilities.
MELE damage can be blocked by perception, buffs or abilities.
STAMINA loss cannot be blocked.

Single: 0.6M spread at 100M
Dual: 0.8M spread at 100M

* FMJ
- 14 LIFE, 1% LIFE damage.
* Hollowpoint
- 11 LIFE, 10 MELE damage, 1.2% STAMINA loss to target.
* Rubber
- 15 MELE damage, 10 STAMINA, 1% STAMINA loss to target.

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// Combat //
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Combat Settings
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Settings define the effects of the bullet on avatars. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.

Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each projectile, strong against shields.
Scanner - Non physical high speed scanning bullet. NOTE: 96M range.
Direct - Damage is a direct property of the bullet rather than delivered through a kill prim.

Warhead Types
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Warheads define the behaviour of the bullet on collision. The warheads can let you hit targets behind walls, use splash damage etc... Only one warhead can be set at a time.

Standard - Regular bullets.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius.
HE Cutter - Detonates on impact, fan shaped 4M kill zone behind point of impact.
Incendiary - Ignites target on impact. No splash damage.
Armor Piercing - Penetrates first object hit.

See item in Second Life
  • Stylish dual wield pistols
  • Sculpted holster attachments
  • Roleplay and combat ready
  • Hand made sculpts, textures, animations, scripts and FX
Average rating: full star full star full star full star half star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Not quite one of Breach's best.
full star full star full star empty star empty star Posted November 22, 2011 by ZenWarrior Fuosing

"Breach quality" has become the standard by which guns are measured in SL. This particular Breach gun barely makes the "Breach quality" list. Primarily, the texturing is barely so-so--no better than I expect from most other gun makers in SL. (Compare it to some other Breach weapons and you'll see the difference.) It's far from my favorite Breach gun. I've brought two pairs of some Breach weapons, and will still with some others like the 92F. However, I'd rather not have bought the first pair of these. Given my selection of weapons (with many from Breach) I find that I don't even take these guns from my inventory. It is a very good gun, but it's just not up to the exceptionally high overall standards I've learned to expect from the Breach team.

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:D
full star full star full star full star full star Posted April 06, 2011 by Script Enthusiast

:D

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full star full star full star full star full star Posted June 19, 2010 by Tristen Starsider

Quality and attention to detail is absolutely insane.. I'm not into battling and all that I merely bought these for decoration on my avy.. However I have used them with friends in sandboxes and they are a LOT of fun especially in push mode xD

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full star full star full star empty star empty star Posted August 05, 2009 by Corban Blake

Not bad

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full star empty star empty star empty star empty star Posted July 27, 2009 by Flurry Parx

Non mod? Pfftt

What a waste of Lindens...

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full star full star full star full star full star Posted May 03, 2009 by Dan Rappaport

Great looking weapons, If not the BEST looking weapon's avaliable in Second Life. Along with another of their Products I had found myself to be content the only problem would have been the restriction of *BREACH* weapons being used in the sims I had intended them for. Otherwise, Great product.

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