Pixelancer ~ Pour Version 03292018
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Pour is a set of fluid flowing from... wherever you place it. I trust you will think of a purpose for this.
It includes two sets with two different flow speeds:
~ Set A is a drip as if from a leaky faucet, composed of one prim.
~ Set B is a stream as if from a spurting faucet, composed of two prims. The stem prim can be edited and stretched to reach whatever container you are pouring into.
This is the second generation of my mesh Liquid products. In this generation, instead of using texture changes, I use a greyscale texture. This makes it easier for you to modify the mesh color to match your scene.
Please view the DEMO at the kiosk in world.
4 Objects
1 Li each at default size. (They are very large.)
Models are Modify.
Scripts are No Modify.
Copy
No Transfer
~ There is an owner-use-only color change menu with 5 options.
~ I have selected textures to help you blend with other Pixelancer products. Pour pairs well with Ripple v2, for example.
~ I have set the mesh with modify permissions, so you may flatten, stretch, or re-texture it to suit your needs.
~ This does not use alpha textures. It is an animated 3D mesh object. I do not recommend using textures with transparency.
~ Play with the Glossiness and Color settings under the Shininess(specular) setting for different effects.
~ This product is composed of mesh with material settings, and no textures larger than 512x512. Maps and textures are not included.
~ This is 100% mesh. Resizing mesh will change its land impact, and you must use a capable viewer.
Please view the DEMO at the kiosk in world.
- Animated 3D Mesh
- 5 Color Options
- Mesh has Modify Permissions
- Low Land Impact
- Matches Other Pixelancer Products