You can fill the Picture Frames with 7 images of your choice, e.g. pictures of your
dearest friends, nice photographs, your pets or anything else you can imagine. A menu
allows you to change frame textures, color, shininess, fullbright, glow effect and
lighting in different colors. And you can add your own frame textures; a supporting full
perm ambient occlusion map is included in the object.
Many parameters can be configured in a config notecard; a description and an example are
included. If no config notecard can be found, textures have to start with "[]" and are
read from the object's inventory, colors and lights use a set of 32 predefined colors:
- red, green, blue, yellow, magenta, cyan, orange, pink, purple (normal, bright, pastel)
- white, light gray, gray, dark gray, black
Texture names are automatically shortened to 24 characters. They should be no longer than
~14 characters so they can be displayed completely in the menu. If linked prims other
than the one the script is in shall be textured, the textures must be copy and transfer
due to an SL limitation.
The object is full mesh and only 1 prim at the sold size and it requires a mesh-
compatible viewer. It's copy/mod/no-trans, so you can modify it, e.g. to change the size.
Included are prescaled 1:1, 4:3 and 16:9 formats, but you can also resize them, although
not individually! Please be aware that resizing also changes the width of the frames on
the scaled axis. I suggest making a copy before you modify them, just in case.
Feel free to report bugs, request features, give feedback or write a nice MP review ^^
To update or redeliver a product, wear the included Updater and follow the instructions.
Store policies and info about custom scripting at my MP store and the inworld terminals.
- Texture and color change
- Ambient occlusion map for user-defined textures
- Light source
- Access control
- Only 1 prim

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