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How to Operate the Tracking Spotlight
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*** IMPORTANT: If you make a copy of the gantry in-world by using Shift-Drag, be sure to reset the scripts before using. ***
*** Fully Articulating Pitch and Yaw of Spotlight and Yoke Structure ***
Spotlight Tracker and Gantry — Version 2.00
(based on Stage Lighting System Version 2.00 scripts)
The Simcaster Tracking Spotlight with Gantry is an attractive, versatile lighting
system featuring three independently controlled spotlights mounted on a gantry.
The gantry is supported by two trusses, each with an integrated sodium light
for additional ambiance.
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Setting Up the Lighting
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Lighting for the spotlights and truss is controlled using the Stage Master HUD
included with your system.
To access the HUD:
- Locate the HUD in your inventory -- OR
- Click on one of the spotlights to open a menu.
Choose "Options" → "Give HUD" -- OR
- Click on any Target Object (explained below)
→ "Options" → "Lighting HUD"
Once active, the HUD gives you precise control over your lighting setup.
Lighting Controls:
1. Color – Choose from 16 preset primary and secondary colors
2. Intensity – Adjust from soft to brilliant
3. Glow – Set beam glow from subtle to radiant
4. Light/Dark – Modify brightness for a lighter or moodier effect
5. Beam Alpha – Adjust beam opacity from fully solid to semi-transparent
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Additional Lighting Features
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- Smooth color transitions fade between selected colors
- Fade time is adjustable (instant to 5 seconds)
- Beam focus can be changed from hard edge to soft focus
- Enable RGB color cycling for dynamic effects
- RGB cycle time: adjustable from 15 seconds to 5 minutes
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Spotlight Tracking
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The signature feature of this system is its tracking capability —
lights can follow avatars or rezzed targets in real time.
Tracking Modes:
1. Stationary Tracking – Lock the beam onto a rezzed, non-moving target
2. Path Tracking – Use the scripted target to follow a predefined route
3. Avatar Tracking – Wear the Target HUD and walk while the lights follow
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Stationary Tracking
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Rez the *Tracking Target* and place it on the ground where you want the spotlights to point.
Click the target to open its menu, then:
- Select the channel (one of 10, explained below).
- Click "Target On". The selected lights will point to the target (which disappears when in use).
- Click "Target Off" to restore the target and return the spotlights to their stowed position.
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Path Tracking
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There are three predefined paths: circular, elliptical, and linear.
- Click "Set Motions" to choose the path shape.
- Click "Travel Distance" to set the path’s size.
- Click "Angle" to define the path's orientation.
- Then click "Target On" to activate tracking.
Click on "All Targets Off" if you want to remove tracking from all spotlights on the parcel.
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Avatar Tracking
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To track an avatar:
- Wear the *Tracking Target HUD* from your inventory.
- Click the HUD’s Menu button, then click "Target On".
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Note
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Turning on a new target for lights that are already tracking will redirect them to follow the new target.
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Multi-Channel Lighting (10 Channels)
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The system supports 10 independent lighting channels, allowing you to:
- Group or separate lights across your venue
- Integrate seamlessly with other Simcaster Stage Lighting products
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Options Menu
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The lighting menu system includes access control with three levels:
- Owner: Only the owner can operate the system.
- Group: Anyone in the assigned group can operate it.
- All: Anyone can operate.
Additional Options:
- Verbose On/Off: Echo lighting commands to local chat, or disable them.
- System Reset: Restore all lighting system parameters to their original state.
Note: For best compatibility, make sure all stage lights use the same version.
You can redeliver the latest version anytime from the Marketplace.
- 3 Tracking Spotlights
- Truss with Sodium Lights
- 10 Lighting Channels
- Stage Light Master HUD
- Track your Avatar or Targets