~isil~ Portable Scanner Version 1.3
![~isil~ Portable Scanner](https://slm-assets.secondlife.com/assets/13686130/lightbox/prodimg_scanner.jpg?1458518310)
![](https://slm-assets.secondlife.com/assets/13686130/thumbnail/prodimg_scanner.jpg?1458518310)
![](https://slm-assets.secondlife.com/assets/13685791/thumbnail/diagram.jpg?1458514289)
![](https://slm-assets.secondlife.com/assets/13685833/thumbnail/img7.jpg?1458514663)
![](https://slm-assets.secondlife.com/assets/13685918/thumbnail/img5.jpg?1458515675)
![](https://slm-assets.secondlife.com/assets/13685920/thumbnail/img1.jpg?1458515695)
![](https://slm-assets.secondlife.com/assets/13685921/thumbnail/img2.jpg?1458515705)
![](https://slm-assets.secondlife.com/assets/13685923/thumbnail/img3.jpg?1458515724)
![](https://slm-assets.secondlife.com/assets/13685925/thumbnail/img4.jpg?1458515733)
Details
*** Reviews are appreciated ***
A fully functional hand-held sensor inspired by the classic sci-fi horror genre, the Portable Scanner can detect and display up to 6 targets. Immersive features include dual scanning modes, adjustable scanning range, togglable audio alerts and flashlight.
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Features
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~ Left and Right handed versions
~ Black and Olive variants
~ Fully functional animated screen displaying up to 6 detected targets
~ Optional HUD fully synchronized to the scanner
~ Adjust all available settings on the fly with functional buttons on both scanner and HUD
~ Dual mode; AGENT detects avatars, ACTIVE detects scripted or physical objects as well as avatars
~ Optional audio ping with frequency proportional to detection distance
~ Toggle instrument lighting + projector flashlight
~ Optional scanning range between 5 to 95 meters
~ Materials enabled (normal + glow + spec) **
~ Mod + Copy perms
** Must have a supported viewer with the Advanced Lighting Model feature turned on in preferences. Instructions available at http://community.secondlife.com/t5/Featured-News/Get-the-New-Materials-Viewer-Today/ba-p/2051927
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FAQ
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Q: How do I turn the scanner on?
A: Press the power button on either the scanner or the HUD. Consult the INTERFACE GUIDE diagram
Q: What is the difference between AGENT and ACTIVE modes?
A: AGENT will detect only avatars, whereas ACTIVE will detect both avatars and active objects (ie. scripted or physical objects)
Q: Why do I see less detected dots on the scanner than the actual number of avatars nearby?
A: The scanner will display up to 6 closest avatar/objects (depending on the mode) within a 90 degree cone in front of you
Q: Do I need to wear the HUD to use the scanner?
A: No. The HUD is optional. You can change all of the available settings with the buttons on the scanner itself. However, the HUD does make it easier to press the buttons without needing to cam in onto the scanner each time.
Q: Can I use just the HUD without the scanner?
A: No. While the scanner is fully operational without requiring the HUD, you must be holding the scanner for the HUD to function. No magical scanner glued to your face here (unless you actually wear the scanner on your face, but eh?)
Q: Why do I still see parts of the display on the scanner or HUD after turning them off?
A: Sometimes sim lag can cause an incomplete power down, simply turn the scanner on and off again should fix the issue.
For more information, or if you have any questions, suggestions, and requests, feel free to send a notecard or IM to Isilmeriel.
Visit Isil's store at https://marketplace.secondlife.com/stores/135577
Contents
Features
- Fully functional animated screen displaying up to 6 detected targets
- Optional HUD fully synchronized to the scanner
- Adjust all available settings on the fly with functional buttons
- Black and Olive variants
- Materials enabled
Everything this creator puts out is Fantastic!
It has got to the point where I just buy Isil creations as soon as they hit the Marketplace...This scanner looks beautiful and works a treat! 5 STARS again ISIL!
Amazing Details
Like everything else I own from ISIL, the build and scripting quality are great. It's a great way to use a functioning radar on a character for role play without the use of an out of character radar HUD.