(((((((((( Mesh Generator v1.40 ))))))))))
* The mesh model can be easily made in the in-world.
* All shapes and parameters are supported. (Include sculpted prim)
* The texture repeats and offset and rotation setting of prim are reproducible as it is.
* In order to save land impact, the sides and prims which do not generate mesh data can be set up.
* In order to save land impact, the division number of a curve can be changed.
* Existing prim objects can be converted into mesh model easily.
■ How to use
Rez *NN* Mesh Generator.
Touch icon of blocks to rez the block. Put blocks within 100m of the same sim.
Touch GENERATE icon to generate the MESH data.
When generation finish, browser is opened. Save the mesh data file as .dae.
The division number of a curved part and vertex number of sculpt map can be changed.
Please choose in consideration of the balance of land impact and a quality.
When you turn on mirror icon, mirrored mesh data will be outputted.
In order to use two or more textures, use different "Texture" or "Color" for every side.
In Second Life, a mesh model have to be less than 8 sides.
When you use 9 sides or more, it generates linked mesh model.
In order to save land impact, the sides and prims which do not generate mesh data can be set up.
Use the texture '*NN* MG Transparent' or set transparency to 80% or more.
In order to convert existing prim into mesh model, put '*NN* MG Prim2Mesh Script' into root prim.
When the prim is not full permission, the script can not get the texture.
In order to use two or more textures, use different color for every side.
Usually, all the blocks in less than 100 m are generated.
However, if you touch a block, only the linked block is converted into a mesh independently.
It needs to rez *NN* Mesh Generator.
Touch DEL icon to delete all blocks.
■ Blocks
[Box, Cylinder, Prism]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Taper, Top Shear, Slice
[Sphere]
Modyfiable: Path Cut, Hollow, Hollow Shape, Twist, Dimple
[Torus, Tube, Ring]
Modyfiable: Path Cut, Hollow, Hollow Shape, Skew, Twist, Hole Size, Top Shear, Profile Cut, Taper, Radius, Revolutions
[Sculpt]
Map, Mirror, Invert, Type
■ Major History
v1.40
New generator design.
The sides 80% or more transparency are not generated.
v1.32
Using lower memory.
v1.31
Fixed: Too many HTTP requests too fast error.
v1.30
Sculpted prim supports.
v1.20
Multi-side mesh model supports.
Mirror output supports.
The linked block is independently convertible into a mesh.
Remove parameters of divided texture panel.
v1.10
Prism and Ring are supported.
Hollow shape of triangle is supported.
The best solution for creating meshes inworld without blender - 5 stars !
Please upvote our feedback also here:
https://feedback.secondlife.com/web-features/p/improve-marketplace-review-rating-make-it-like-ebay
Join the secondlife developer group here:
https://world.secondlife.com/group/d681285b-20a0-0e3d-28a7-f52bc3748604
AMAZING!
but i see some very bad reviews .. idk why
if you search youtube for "mesh generator secondlife" you will find my tutorial
it tells you a lot about what it can and cant do
https://www.youtube.com/watch?v=vBCbexmIzRg&t=25s&ab_channel=DotsTips%26Tricks
here is the direct link
Awesome!
The demo is awesome if you can figure out how to use it! Sure wish the creator had someone to translate the instructions for them! I will probably be buying the item soon. Just hesitant because of instructions and the demo doesnt let you see too much of what this is capable of. Thanks!
Bad instructions translation makes demo useless.
This product might or might not be worth the price, might even be exactly what I need, but the user instructions in English were poor and I could not decide if it could do what I need it to do.
Also a problem is having to download the finished mesh from an external website - again, it was unclear if this is a limitation on the demo or if the full-price version also uses the external website.
A professional translator would be a good investment for this creator.
Agree with the review below
When you change the uploaded mesh object from convex to prim the huge "demo" signs turn into prim as well. Huge, messy physical obstacles. Makes it really hard to test things, like physics for example.
Based on this demo Firestorm save as .dae does the same job. Maybe make the test mesh more usable? And I'm sorry to say this, but the English instructions really *are* hard to decipher.
Great concept, bad execution
I was able to create a 4-prim to mesh item but was not able to walk into the 'room' or even get past the DEMO signs. The texturing was fine, but I'm not going to spend over $L 4000 for the full generator if I can't enter the DEMO room. The English instructions are horrible. I'll have to look into learning Sketch Up and Blender.