- precision shape, no flickering or broken angles;
- LOD friendly, no dirstortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, stays flat reflective where possible;
- custom low lag written script for particle fire on touch.
Thank you for yours carefully reading notecard and yours personal license of using.
Leaving good review at marketplace makes creators very happy,
This is FINAL PRODUCT, not full perm item, full perm is in another section of my store.
Package includes:
- 1 (mod/copy/NO transfer) 1 prim scripted castle wall torch multiface sculpt;
- 1 (mod/copy/NO transfer) 0.46 LI scripted castle wall torch multiface mesh;
- 1 (mod/copy/NO transfer) 2x0.46 LI scripted castle wall DOUBLE torches multiface meshes;
- read me;
Notes:
Pretty simple thing. Wall torch that working on touch, Switching on/off realistic fire.
Package updated with another fire script written my me. As well updated with mesh version (slightly different shape) of torches. Also there are 2 linked mesh torches.
Sculpt takes 1 prim from yours land. Mesh takes 1 prim from yours land. 2 linked meshes takes 1 prim from yours land (cause each mesh is half prim cost).
Important:
DO LINK torches only to another same torches. Otherwize any other prim will be under fire. this made to reduce script using. Linking several torches may use the same script from this torch to activate all other linked prims. Script from other torches must be removed.
Option:
As most of my end-user items, this item is modify. So I am not forcing you to pay for just another color of item but leaving you option to apply ANY texture you have. Yes, this torch not requires any special premade texture, ANY texture you have in inventory will suit it. And even more. This is multiface sculpted and multiface mesh item. It unlike other sculpts has 2 faces. So you may texture separately torch (with wood texture for example) and torch base ( metal, textured by default). For mesh you have several more faces to texture. If you not sure how to texture separate face on any prim please consult yours more experienced friends. But honestly I think that and torch and torch base textured as metal looks better then two textures. but again I am leaving you option to change the way you want.
Script inside written by me, it is low lag, only 6KB memory using, making particle fires on off and you will hear low sound of burning wood when fire is on. Also it switches on off light.
Caveats:
- You need to play with vetrical and horisontal repeats, rotation and offsets in texture tab if you going to change texture;
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
- Mesh version stays claimed prim cost only in current size. Resizing it bigger increase land impact cost. Use sculpt version if mesh version sized more then 1 prim cost.
Wish you nice second life.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering or broken angles;
- - LOD friendly, no dirstortion at distance;
- - ANY regular texture compatible, uses multiface sculpts technology;
- - shine-resistant, stays flat reflective where possible;
- - custom low lag written script for particle fire on touch.
great item
:)
Well made castle torch
I like the design and the flame is one of the best ones really.
Really excellent!
What a great product! Realistic and a good fire with sound. Perfect for the dungeon :-)