Thank you for carefully reading this description, as well as our use policies.
Package includes:
- 3 full perm sculpt maps;
- 3 builder scripts (no mod, copy, no transfer);
- bonus 1 (mod/copy/transfer) multiface mesh version;
- bonus 1 (NO mod/copy/NO transfer) multiface mesh version ANIMATED DEMO;
- read me;
Notes:
- Vegetable boxes. 3 Reduced polygons sculpts maps. 3 standard polygons sculpt maps Same bounding box.
As bonus comes mesh version, that is good to use in current size cause even 2 linked meshes will cost you 1 prim from land. Unlike sculpt it does not need several meshes to change states. To achieve the same look to sculpt state, you will need to set some faces full transparent or apply invisible texture. As well there are simple plain surface that can be used to show content of box.
Included mesh ANIMATED DEMO shows how to use multiface on mesh.
There are no much reason to use in current size sculpt version of boxes, but if you need bigger sizes, sculpts worth it. cause mesh will increase prim cost, while sculpt stay the same even at 64x64x64 size.
How to (for sculpt):
- Create prim.
- Drag and drop script on newly created prim.
DONE.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use content of this package as part of own creations;
- keep in 1(one) of yours alts as storage.
You not allowed;
- To transfer as any sort of data content of this package to any other person;
- To transfer as full perm even as part of own creations. Item must be set or no copy, or no modify, or no transfer;
- To transfer through grids, use any third party inventory services, software and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD compatible, no distortion at distance;
- - ANY regular texture compatible, use any you have;
- - fast loading as reduced size sculpt map, SL eco-friendly;
- - creators script, drag and drop script on yours prim and get final sculpt.
Wonderful product!
These boxes are exactly as advertised, only easier! Added scripts make building with the maps and textures a snap. Will purchase from this maker again! Thank you for such high quality products!
Very good object! Excellent work.
Excellent product. 5 stars.