- precision shape, no flickering;
- LOD friendly, no dirstortion at distance;
- ANY regular texture compatible, uses multiface mesh technology;
- shine-resistant, ideal metal reflective as at regular prims;
- ready for personal use.
Thank you for yours carefully reading notecard and yours personal license of using.
This is FINAL PRODUCT, not full perm item.
Package includes:
- 2 (mod/copy/NO transfer) 1 LI garage w door;
- read me;
*You may see item no modify in inventory, it is normal way SL shows complete permissions of object. Just inside is no modify script, that is why, When you rez it. you will see it full modify.
Notes:
After making 1 LI steampunk store house, I got several request to make one with wide door. So here it is, another textures to it looks like garage, but you may get a look any you want with ANY texture you have in inventory. This is 1 LI (1 prim takes from yours land) build with 2 prims. It stays 1 LI (1 prim from land, without any temporary rezzers) even at biggest possible size 64 x 64 x 64 without any distortion or loosing details on distance. 
Formally it is very simple mesh carcase of garage. 
1 prim is full garage you see on picture it cost 1 LI at any size up to 64 x 64 x 64 (by default is 12 x 12 x 10 short version and 24 x 12 x 10 long, but you may resize to any). Mesh contains built-in physics model. so you can walk inside, not pass walls, and can walk under roof (can replace truss with solid texture you will have second floor. Although that area has no entrance you may use any default SL way to teleport there. In my viewer double click allows to teleport where I clicked cursor).
2nd prim is just regular cube uses as garage door.
You can stay inside, closing door makes garage complete closed.
It has no any alpha bug problems.
How to:
Door works on touch. It slides up down closes entrance. Everyone can open close it. 
Garage door using universal smooth door script written by me. So all settings you need can find in door prim in notecard settings (there are comments what and how, but I do not give support on it).
Customization:
This it is multiface mesh means you can separate texture each part of it. Walls, windows, roof, second floor truss. 
When applying any texture containing alpha layer you need to set from default alpha blending to alpha masking. This fixes any possible alpha bug problem.
Caveats:
- There are no support for customization, sorry, It requires basic buildings skills that far better explained in numerous youtube videos about, There are free building groups inside SL that much better use English. One of such groups is biggest community Builders Brewery. Feel free to join and take free lessons.
- There are no any privacy controls in garage, It is useless to add such things in prims as in SL you can legally pass any door or wall as well as use cam to distance view, Please use yours parcel settings to set a privacy, or purchase so named "Security orb" that will control area of yours parcel scanning for intruders and push them home if they not in welcome lists. Market has many  stores specialize on such things.
Wish nice Second Life.
yours NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD friendly, no dirstortion at distance;
- - ANY regular texture compatible, uses multiface mesh technology;
- - shine-resistant, ideal metal reflective as at regular prims;
- - ready for personal use.
*****
Perfect!
Awesome
1 prim and it works what more could you want! It looks great in world and looks pretty easy to retexture.
 
   
       
       
       
       
       
       
       
       
       
       
       
       
  






