Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape). You may need to texture or script it.
Package includes:
- 3 full perm (no mod*/copy/transfer) sculpt maps;
- 2 (no mod/copy/no transfer) builder scripts;
- read me;
*no mod on sculpt map not influence full permissions of 3D object built with it.
Notes:
This is an accidental building. It means I was planning to build something else but happened to build this item cause was attracted with it shape.
It's not very clear why name is "Elven Columns" but you see on picture complete buildings. It's simple. Everything else is regular prims builld around Elven Columns sculpt maps, and builds with included builder script to what you see at picture.
This is arbor columns that works for eastern pavilion or elven tower. Main object of this package is eastern arbor (elven columns) sculpt map.
Based on it builder script using more then 1 prim build what you see at picture.
There are two of arbor columns sculpts. One has floor surfaces, another have no floor but holed ceil.
Two of them make construction that perfect suits any long spiral stairs
Third sculpt map uses episodically as eastern arbor roof, not perfect but does it work.
All you see at picture and more possible to build with included builder scripts. All depends how much prims you use.
Using prims instead of it (by default using Elven Tower builder script) changes appearance from Eastern to Elven. At least that how I see it.
1 prim = Elven columns with floor surface; phantom no physics;
2 prims = Elven Columns Bottom + Top; phantom, no physics, ideal as deco for long spiral stairs;
3 prims = 1 prim + floor prim + conus roof prim with light, physics;
4 prims = 3 prims + textured railings on prim, physics;
5 prims = 3 prims + textured decorated walls + sculpt shape roo, physics;
next only on Elven tower builder script
6 prims = Elven tower with no roof peak, physics;
7 prims = Elven tower with roof peak, physics;
8 prims = 7 prims + better inner texturing;
9 prims = 8 prims + entrance frame (sculpt map not property of this package).
Package not requires any special texture, use ANY you have or may have in inventory. For railings or deco walls use any suitable.
How to:
- Create prim (for just arbor columns)
- Drag and drop script on to newly created prim.
DONE. (For more follow popup in local chat notes by script)
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.
Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ
You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,
You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.
Wish nice buildings.
yours NEKKA (Silk Aeon)
- - LOD friendly, no distortion at distance;
- - ANY regular texture compatible, no need special textures;
Great item! Very versatile
I love it, so easy to make beautiful things.
Very Nice
I love all of this creators items and great customer service too !
SOME PARTS DID NOT WORK.
This is a very odd kit. Some parts worked and some parts didn't. The creator should just make the complete object. Cheap as it is I regret buying it. If I could I would give it less than one star.