- precision shape, no flickering;
- LOD compatible, no distortion at distrance;
- fast loads, as reduced size 6KB sculpt map;
- ANY regular texture compatible;
- creators script included.
Thank you for carefully reading this description, as well as our use policies.
This package includes:
- 1 full perm sculpt map;
- 1 no modify/copy/no transfer creating script;
- notecard (read me).
Notes:
- What is this? It is 1 prim sculpt map. Applying to it shadow texture and setting transparent to 50-90 you got an illusion of volume shadow that always exist when you moving from street in a door, or from cavern outside. Tunnel dimming of light, something like that. It appears when you passing through it. But it is not only one way of applying this sculpt.
Play with different textures, animate them, as it can be used to emulate deep of water, rays effect, awesome fog effect in one prim without using any laggy particles. All depends on yours fantasy.
Sculpt map is 1 prim replacing 32 regular prims.
As it doesn't need much details I made sculpt also reduced size in MB, that allows to load it twice time faster then any other shadow effect sculpt in SL.
Texture creator: Torley Linden.
Use Instructions:
- This package contains script. To use the script, please carefully follow these steps.
1. Create a prim.
2. Raise this newly created prim to approximately 2 meters above the ground (or above the platform upon which you are standing).
3. Drag the script to the contents of the newly created prim.
Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so no need to worry about its removal. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions. After script auto-removes from the content of the prim, your new object is ready.
Attention:
I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags ont the Edit -> Object Tab of the sculpt. If the problem continues, please check your LoD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.
If you purchased a package containing more than one script, simply create another prim by repeating the above-described cycle.
Copyright:
You are allowed
- To use sculpt maps AND script in your own creations for your own use and to sell;
- To save sculpt maps in your inventory to keep account, and to keep a safe original.
You not allowed
- To sell, share, give, or transfer these sculpt maps as images, UUID, part of texture packs, or list to any other person;
- To transfer these materials to other grids, or use them outside of Second Life.
Have fun building!
NEKKA (Silk Aeon)
- - precision shape, no flickering;
- - LOD compatible, no distortion at distrance;
- - fast loads, as reduced size 6KB sculpt map;
- - ANY regular texture compatible;
- - creators script included.
Thank you!
Neat shadow effect :)
Excellent - solved a huge problem for me
My problem was that the view from the mainland property I've owned for 16 years was ruined by someone who built a black monstrosity 64 meters long and 35 meters tall just across the river, just meters from my property. It was incredibly ugly. I finally solved the problem with this simple sculpt map. It allowed me to create a fog bank that obscures the monstrosity. I had to change the color of course and adjust repeats. I'll be doing more adjusting, but as it is, almost immediately after buying it, it's made a huge improvement in my property, giving an illusion of fog coming in off the river while obscuring the monstrosity that was ruining my view.
Simply excellent!!!
Just what I was needing for my Halloween party ;) Thanks!!!
Awesomeness!
Exactly what I was looking for. Well made, super easy to use and MOD, I have already incorporated it into several different builds. Thanks :)