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1+ prim full perm "Street House Japanese Style" sculpt map, any texture Versão 4.5

1+ prim full perm "Street House Japanese Style" sculpt map, any texture
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Thank you for yours carefully reading notecard and yours personal license of using.
This is NOT FINAL PRODUCT, It is just 3D model (shape) that you need TEXTURE and SCRIPT.

Package includes:
- 1 full perm (no mod*/copy/transfer) sculpt map;
- 1 (no mod/copy/no transfer) builder script;
- 1 full perm (mod/copy/transfer) mesh physics;
- 1 (mod/copy/no transfer) sample slide door script;
- read me;
*no mod on sculpt map not influence full permissions of 3D object built with it;

Notes:
It is 1 prim sculpt house.
Of course to be able to enter house and meet walls you need physics that is why inside you find full perm mesh physics. As well builder script accurate step by step allows you to build door, window, apply physics and of course sculpt house itself, where you able to stay inside without falling or passing walls.
Complete house with physics, door and window build with 4 prims but cost only 2 LI (2 prims from yours land).

All left is to script sliding door. Sliding door is regular prim, by design it requires to operate with changing scale, so once you touch door it shrinks to zero size and after time returns to original size. It looks like smooth sliding and no complex calculations. Inside you'll find sample slide door script, it hardcored to current size, position and rotation of door prim, so working fine with what you build.

But any even small changes of size requires new values to be set. Script comes as is and not having any customer support at all. Please hire script or ask yours more experienced friends to make changes for you.
Some help: You may look at size of door prims to understand values inside.

While here not uses any special texture, compatible with ANY you have or may have, you must understand sculpt has only one face to texture so you can separately apply roof of walls. Use more prims for that or use any grid texture to make old way special texture in external graphical editor.

How to:
- Create 3 prims.
- Drag and drop script on to newly created linkset.
- Rez mesh physics prim;
- Answer YES on popup dialog;
DONE.

Note: This will automatically create a ready-to-use object; fully textured, the right size, and with your name as Creator. The script will auto-delete from the prim upon completion, so you can not care about it. While the script runs, you may see some distortion of the sculpted object. This is normal as a result of forcing a sculpt map to load in some regions.

Caveats:
- All textures property of their creators, and cannot be placed in package. But creator script makes textured object to show you how it must looks like.
- This sculpt maps supposed to be working with texture repeats 256 and more. If yours viewer not able to set repeats like that please choose any third party viewer, or use texture repeats scripts.
- I have never had the following problems with my sculpt, but we are aware that this can happen: If the object continues to appear distorted, please force loading of the sculpt map by checking or unchecking the mirror and invert flags on the Edit -> Object Tab of the sculpt. If the problem continues, please check your LOD settings and your network connection to the SL server. If you don't know how to check these settings and connections, please ask your more-experienced friends for help.

FAQ for new builders about what is sculpt map:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

You personal license allows:
- use content of this package as part of yours own creation, for sale as soon as it is not full perm;
- keep (not use) in 1(one) of yours alts,

You not allowed;
- To sell, share, gift, transfer content of this package as images, UUID, content of object, part of texture packs or list to any other person;
- To give away full perm, or sale autocreated with scripts object without changing covering texture on it;
- To transfer through grids and use outside Secondlife.

Wish nice buildings.
yours NEKKA (Silk Aeon)

  • - precision shape, no visible surfaces flickering;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, ideal metal reflective as at regular prims;
  • - creator script included, creates FULL PERM 3D shape with yours name.
Classificação média: estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia
  • 5 estrela(s):
  • 4 estrela(s):
  • 3 estrela(s):
  • 2 estrela(s):
  • 1 estrela(s):
Simply Amazing!
estrela cheia estrela cheia estrela cheia estrela cheia estrela cheia Postado(s) 19/11/2013 por Emedea Morgenstern

This little house is perfect! I was looking for really low prim shops for an xmas village and this worked perfectly. You can lower it just a bit and you will not sink into the floor. Change the texture and you have a different house, plus for only 1 prim you can add snow trim or whatever you want and not have 'prim guild' Thanks so much for this build!

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