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2 prim "Sphere Lamp w Flex Cord" scripted, any texture (mod, copy) Version 4.0

2 prim "Sphere Lamp w Flex Cord" scripted, any texture (mod, copy)
2 prim "Sphere Lamp w Flex Cord" scripted, any texture (mod, copy)
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- precision shape, no flickering or broken angles;
- LOD friendly, no distortion at distance;
- ANY regular texture compatible, uses multiface sculpts technology;
- shine-resistant, stays flat reflective where possible;
- ready for personal use.

It is FINAL product, not sculpt map.

Package includes:
- 4 (mod/copy/NO transfer) 2 prim multiface sculpted sphere lamp with flex cord, scripted;
- read me.

Notes:
This is 2 prim sphere lamp, that may suit nice many areas.
You already noticed inside 4 lamps. but it is absolutely the same lamp, difference only in flex cord. And it is tricky key that allows to set lamp on ceil, wall or stand without using different shape.
Just play little with rotation to see where cord will move and leave lamp in that pose.
If cord looking parallel to wall just go in to third tab of Edit mode of this lamp, find tjere "-10.0000" settings, and set Force X to -10.0000 and Force Y to "0.0000". If you want to set lamp in corner of a room you may need Force X "-10.0000" and "-10.0000" on Force Y.
This funny trick allows to have an illusion of curved prim to which lamp linked.
Also if you will set lamp physical (it is in the second tab of edit mode) you can play football of it =). To disable physics just switch physics off. By default it off.
If you dislike this idea you can just unlink cord and you will have 1 prim working lamp, that you may apply to a stand you want.

Unlike many other 1 prim sculpts, this one multiface sculpted so not need any special texture, and not limits you in using only that one I used. You can uses absolutely ANY you have in inventory. So this lamp uses:
- 1 texture for wood part;
- 1 texture for metal part.
I am leaving you option to modify it the way to suit yours needs, so you can easily replace the way it textured to the way you like.
Be sure you select face first (wood or metal part) to separately change texture. If you not familiar with this basics, ask yours more experienced friends how to texture different faces on prim (side on cube for example. it is absolutely the same).
Script using inside custom written by me. Using only 7KB memory. Active only on touch.
Also I am giving you option to change color of light. Just rename included in llamp notecard to the color vector you need. Table of colors is here http://lslwiki.net/lslwiki/wakka.php?wakka=color.

Caveats:
- Do not change building block type. otherwise multiface will be broken. If you did that, just rez fresh copy from yours inventory;
- Do not use any phantom child script. it will brake multiface too.

P.S.:Multiface sculpts works fine in any viewer, and have no difference as only have more then one face to texture.
Information about that can be get in building groups around SL. or just google. I am not giving any consultation on how to make such sculpt, sorry.

-=^_^=-
NEKKA (Silk Aeon)

  • - precision shape, no flickering or broken angles;
  • - LOD friendly, no distortion at distance;
  • - ANY regular texture compatible, uses multiface sculpts technology;
  • - shine-resistant, stays flat reflective where possible;
  • - ready for personal use.

L$ 25

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NEKKA
Sold by: Silk Aeon

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This item will be delivered directly to you or a friend in Second Life, unpacked and ready to use. No land or sandbox required.

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Permissions:
  • Copy
  • Modify
  • Transfer
  • User Licensed
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