High quality railways with preset guide prims, ideal for any of your rail infrastructure projects!
These railways are built to SLRR Standards, it is a 2000mm standard guage rail that most of Second Life rolling stock uses!
This product is made with Materials, it has Normal (bump) and Specular (shine) maps, and is best viewed with Advanced Lighting enabled!
Contents:
AT RailStraight ---------------- standard straight -----------5Li
AT Rail_22.5_short ---------- 25.5 degree short turn ----13Li
AT Rail_22.5_long ----------- 22.5 degree long turn ------33Li
AT Rail_45_short ------------ 45 degree short turn --------29Li
AT Rail_45_long ------------- 45 degree long turn ---------122Li
AT RailStraight_short ------ half length straight piece --1Li
AT Rail_Junction_Left ------ Junction -------------------------10Li
AT Rail_Junction_Right ---- Mirrored Junction ------------10Li
AT RailEnd --------------------- Ending cap to place at the end of your rail -1Li
AT Buffer Stop ---------------- The standard buffer stop that goes at the end of line -1Li
JunctionScriptForward - Script that enables the guide path on straight path junction
JunctionScriptAlternate - Script that enables the guide path on alternnate path junction
These rails come with guide prims preinstalled, just unlink them from the rail when you are done placing it, the junction prims will turn invisible and the install script deletes itself, after that any kind of SLRR compatible train can use the railway!
The rails have high quality physics, each rail has a bit of bump to it, so cars driving over the rails will have a nice effect with those dynamic suspensions!
Guide prims must be unlinked from the track before use!
Read the SL Wiki for further information https://wiki.secondlife.com/wiki/Second_Life_Railroad/SLRR_standards#Guidance
For the junctions to work, set a unique object description for the Junction object, this identifies it for the guide prims to follow, then unlink the guide prims from the rail, it will be set up and ready to function.
The junction changes the names of guide prims based on its position, between AlternateGuide and Guide.
You can put your junction guide prim scripts "JunctionScriptForward" and "JunctionScriptAlternate" that are included in this box into more guide prims around the junction if your train seem to jump tracks on a junction.
JunctionScriptForward sets the guide prim name to Guide if junction is set to forward, and sets it to AlternateGuide if junction is set to Alternate
JunctionScriptAlternate does the opposite of Forward, working in pair with the forward one, they set the guide prims and direct the trains down the correct railway
You can modify the rails, straights are easiest to resize on their length axis, but do not forget about the guide prims, you have to adjust those too
See item in Second Life- Materials Enabled
- Easily modified
- High qualit model
- Automatic Setup
- Accurate physics shapes
2 stars for looks
illl give 2 stars for looks but if worked i would give 5 stars keeps looking for the guide but its not there so sorry looks good but failed in working
Does Not work proper
This is a great detailed setup . However there is some flaws involved and a limitation
Limitation.
Rail_Junction_Right and AT Rail_Junction_Left can NOT be used for going from One track into 1 or the other . you can only use it for going between 2 different tracks onto the same track . otherwise you only have ONE option for direction from the Junctions aka one route becomes a forced Oneway.
YES i first changed the Switch Description name to something unique . YES i delinked all guides and set phantom ... does NOT work . Instructions say "
For the junctions to work, set a unique object description for the Junction object, this identifies it for the guide prims to follow, then unlink the guide prims from the rail, it will be set up and ready to function.
The junction changes the names of guide prims based on its position, between AlternateGuide and Guide."
However it does NOT rename the guides for you .
I even tried renaming the guides before AND tried also after delinking them .
i made the main guide prims "Guide" and i made the secondairy track guide prims named "AlternateGuide" as stated in the manual . i tried "script running on all parts" i tried "Reset scripts" on all parts . and the sign and physical track change . BUT the train will not follow for the other direction at all .
BEWARE of this when making your setup . As you will have to alter your layout to work
Try #1
https://gyazo.com/f056bce626d2a273bcab70cc1394f46e
https://gyazo.com/1700f9354a85dd49f5d632b4591bee65
https://gyazo.com/3a8cf4c13f9cdcf6de4c6850697a8a09
Try #2
https://gyazo.com/af46d3cc2386bad35c2e78e78ac0b97e
https://gyazo.com/68f8667ead1141b2e75c6072f4accff3
Try #3 Delink 1 by 1
https://gyazo.com/7d278b177964d583f54bcc14f750c0fb
There is NO way to make the switch work .
Creators Replys
"trains never go on alternate guide thats renamed so it disables the track"
"you must set unique description for the junction before unlinking the guide prims"