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THANK YOU FOR YOUR TRUST AND CONGRATULATIONS FOR YOUR PURCHASE!!!
News on this version:
- Suppressed command "behave"
- Changed the animations behavior of the weapon. Now it has command "animate" that controls all animations.
- Weapon can change from throw dagger to bow and vice versa with all corresponding parameters
- Complete synchronized interface with Weapon Controller v3.7 (HUD)
THIS BOX CONTAINS:
- [A.W.] - KARAMBIT v1.1 (~~20% ARROW) OR (~~17% DAGGER~DIRECT)
- [A.W.] - KARAMBIT SHEATH (Male) (COPY, MOD)
- [A.W.] - KARAMBIT SHEATH (Female) (COPY, MOD)
- [A.W.] - WEAPON CONTROLLER v3.7 (HUD)
- GESTURE DRAW BOW / TDAGGER
- GESTURE SHEATH BOW / TDAGGER
- GESTURE CROSSHAIR
- GESTURE SHORT ARROW
- GESTURE LONG ARROW
- GESTURE LOB ARROW
- [A.W.] - INTENTION'S STATEMENT (Notecard)
- [A.W.] - Copyright Disclaimer (Notecard)
- [A.W.] - README PLEASE - VERY IMPORTANT (Notecard)
########### DRAW ############
/1 draw bow / tdagger | Draw bow / throw dagger| Activate Gesture "Draw" and press F7
/1 sheath bow / tdagger | Sheath bow / throw dagger | Activate Gesture "Sheath" and press F8
ARROW / THROW DAGGER RANGES
FOR BOW
/1 short | 0.8s delay, 60m/s, 50 to -100 arc. (Adjustable Lob)
/1 long | 0.9s delay, 60m/s, 100 arc (straight)
/1 lob | 0.8s delay, 35m/s, -250 arc.
FOR THROW DAGGERS
/1 short | 0.9s delay, 60m/s, 50 to -100 arc. (Adjustable Lob)
/1 long | 0.9s delay, 60m/s, 100 arc (straight)
/1 lob | 0.9s delay, 35m/s, -250 arc.
########## UPDATES ###########
Your weapon will periodically check for updates, should an update be available the weapon will disable and you will be delivered the update (usually within a few seconds).
########## RESIZER ###########
The weapon comes with a built in resizer that activates by touch, letting you resize the weapon to the size of your choosing. You can safely delete this script when done to reduce your script count.
########## WEAPON'S FULL ANIMATION MODE - ANIMATE COMMAND ###########
Your weapon has a FULL ANIMATION MODE. When activated it changes the behavior of the avatar that carries the weapon. It activates all animations (draw, sheath, swings, stand...etc.....) depending on the weapon. To activate/deactivate it just type "/1 animate". You can fight in both modes the same way.
########## COMMANDS ###########
You can change the weapon settings by typing commands into your chat box whilst the weapon is drawn.
/1 status | Prints your weapons settings into local chat.
/1 range | Switches between short and long range.
/1 tdagger | Changes the weapon from "Throw Dagger" ------>to------> "Bow". In fact it changes from a throw dagger to a bow with all corresponding parameters of bow (damage and delay ranges)
/1 bow | Changes the weapon from "Bow" ------>to------> "Throw Dagger". In fact it changes from a bow to a throw dagger with all corresponding parameters of throw dagger (damage and delay ranges)
/1 arc | Toggles through preset choices, default: 50 [25, 50, -100, -75, -50, -25, 0]
/1 sensitivity | (Default: 50%,) Higher sensitivity makes your weapon more sensitive to early clicks. Cycles 0%, 25%, 50%, 75%, 100%.
/1 height | (Default: 0) Set arrow height offset (between -0.3 and 0.3)
/1 autofire | (Default: Off) Autofire means you can hold down your mouse button without needing to lift it. to repetitively shoot. It isn't recommended due to negative affects on the region (adds 0.05 delay).
/1 animate | (Default: Off) Set the Full Animation Mode of your weapon. When set to ON stand, walk, run, swing, draw, sheath and jump animations will change to the weapon's AO. When OFF all animations are deactivated. (This depends on the type of weapon).
/1 color | Change arrow crosshair
/1 reset bow | Resets the weapon to default settings.
/1 reset tdagger | Resets the weapon to default settings.
########## SECURITY ###########
The weapon comes with built in security and tamper protection that ensures the scripts cannot be moved outside the weapon and additionally that any projectiles cannot be fired by any other script.
########## AUTO SHEATH & LOCK ###########
The weapon will lock and sheath when you get downed, additionally the weapon will remain locked for the duration that you are unconscious regardless if you had the weapon drawn at the time of being captured.
Veja o item no Second Life

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