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Box o' Cubes & Crosses

Box o' Cubes & Crosses
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Aloha!

Welcome to another creation of Full Perm Mesh. This one started as pure fantasy, and became a geometric exploration. I saw an interesting science fiction illustration of a black mountain covered in neon cubes, and I wanted those cubes. So I made a box of “open sided” cubes, in ten levels of edge thickness, from the thin ones I saw in the illustration to edges so thick they look like sides with only small holes in the center.

As I was experimenting, I noticed the cubes essentially had crosses inside them, so I broke those out and made those, too. And because I like to experiment, I did them all in the usual way, and then did them with normals reversed (inside-out or “io”). And I did the partial versions you need to stack them. I made all these pieces in three texture regimes, random (although grain direction is controlled so wood looks normal) and two exact texture schemes (Crosses only need one exact scheme). And all pieces can be set to prim. I am having a ton of fun experimenting with these shapes, and I hope you will, too.

In this box:

-Open-Sided Cubes in ten edge thicknesses, three texture schemes, and all with regular normals and reversed normals (inside-out or io).

-Open-Base Cubes, as above but with one side removed so they can stack.

-Side-Open Cubes, with two sides removed for stacking.

-Tri-Open Cubes, with three sides removed for stacking.

-Frames, which are single sides of a cube.

-Crosses in ten thicknesses. These are the shapes inside the open cubes. It felt like the open cubes were providing these for free, so I included them.

-Short Crosses. The crosses with one leg removed so they can stack.

-Half Crosses. The crosses with two legs removed so they can stack.

-Quarter Crosses. Three legged crosses for stacking.

-I’m including a Neat Cube and an inside-out neat cube, so you can experiment with builds.

Happy building!

Rusalka Writer
Full Perm Mesh

See item in Second Life
  • Full Perm Mesh
  • For Building and Art
  • Three Texture Regimes
  • All Pieces Can Be Prim Objects
  • 480 Mesh Objects