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*D&D* ZF2- Dual Cannon MK2 "Overlords" (Boxed) Version 20120611

*D&D* ZF2- Dual Cannon MK2 "Overlords" (Boxed)
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WP-ZF2 Dual Cannon MK2 "Overlords" Weapon Individual pack

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Designed for low-lag, realistic-style combat.

A Dual Knuckle-Cannon build for close and mid-range combat.
Correctly combos the light & heavy attacks allow you to perform powerful EX-combo skills (v2.0).
Dual-mode transform allows it to transform between Knuckle-mode (melee) and Cannon-mode (range) and performs various tactics.

Features:
. On/Off Toggle via HUD/sheath
. Realistic combat style, chainable combo attacks
. Safe/unsafe mode available
. N-way Color-changeable via HUD
. Compatible for "Safe mode combat" (GVG v2.22b+)
Non-rez types of combat that allow you combat even in no-build Sims.
. Self-adaptable blades won't break down even when changing linkset. Feel free to add more details and customize your own weapon!
. Camera control (beta) simulates impact effects of the weapon, brings more realistic of combat.

Contains:
. Working Weapon + Display Weapon *(Small & Large Size)
. ZF2_ArmRing: (unrelated to combat, but these attachments generates particles to “link” your upper arms to the deformed fore arms, which makes it looks better when using rocket punches)
. ZF2_UArm (same as arm rings, but for Dahaks' Only)
. HUDs & User guides
. "ZF2- Beam Server": Simulates beam/ visual effects when using safe mode.
Does not affects combat, but you can wear it to make moves in safe mode look better.
. Alpha masks

***THIS PACK DOES NOT CONTAIN Dahak's AVATAR!!! ***
. Small size: fits for all Dragon/Megaman avatars from D&D and/or avatars around that height.
. Large size: fits for all Gundam avatars from D&D and/or avatars around that height.
. For other extra large/ extra small avatars, you'll need to use modify permission to fit it in.

All attacks has 5% chance of causing "Gravity" status, and another 5% chance of causing "Burn" status (GVGCS)

Attack Attribute: S=Smash / I=Impale / f = fire (weak) / F = Fire (strong)

Ready Stance (RS) = Left Mouse button (Hold)

Normal (melee) attacks:
(LA): (RS) +Forward (or W Key)
Light Attacks (LA), faster but short in distance, also low in damage
Damage (GVG):
(10S)->(10S)->(10S)->(10S)->(15S)->(15S)->(15S)->(15S)->(15S)->(15S)->(15S)->(15S+5)->(15S+5+[Fall Down])
EN Cost: -2% (builds up energy when attack)

(HA): (RS) + Backward (S Key)
“Rocket Punch” Heavy Attacks (HA), slow, higher damage and longer distance.
Damage:
(20I)->(20I)->(20I)->(20I+15I)->(20I+5)->(20I)->(20I)->(20I+15I+[Lift Up])
EN Cost: -4%

SP Moves:
(SP1): (RS) + Shift (Hold) + Left/Right (A/D Key)
Left/Right Strafe
EN Cost: 2%

(SP2): (RS) + PageDown (C key)
Backward Roll. (Evasion Skill)
EN Cost: 5%

(SP3): (RS) + PageUp (E key)
“Hunter Claw”--- auto aiming attack. Detects a target 12m forward, projectile R-Arm and moves to its front. If detects nothing, will still moves you 10m forward.
Damage: 20I
EN Cost: 7%

Tactic Stance (TS) = PageDown key (Hold)
By holding (TS), EN+2% per second.
NOTICE: all SP moves under (TS) requires ZF2-beam simulator to show their visual effect. This term applies to (SP4), (SP5) and (SP6)

(SP4): (TS) + Forward (W Key)
“Inferno Towers”. Shoots flame tower from cannons. Continues damages opponent within 10m, .33*pi.
Release (TS) to stop (SP4)
Damage: 10F per 0.75 second
EN cost: 3% per second

(SP5): (TS) + Backward (S Key)
Giga attack--“Red Giant”. Causes a giant explosion and damages enemies within 5m radius.
Damage: 18F per 0.5 sec., maximum 4 hits, and the last hit + [Blow Away]
EN cost: 50%

(SP6): (TS) + Shift (Hold) + Left/Right (A/D Key)
“Cannon fire”. Shoots bullets from Left Arm or Right Arm Cannon.
Damage: 15I+15I (Left arm) or 15f + 15f (Right Arm)
EN cost: 10%

EX-Combo Skills:
All chainable combo attacks must chain during holding (RS). If you release (RS), chain will break down, and all LA/HA counter will be reset. Using ANY SP attack will also resets combo chain.
*(v2.0 EX-combo system does not have auto time out function, which makes the system slightly easier to use)

. 4*LA + 2*HA
= LV1 - "Heat Wind". A full range attack that blows up enemies within 5m radius.
Damage: 10S + 10S + [Lift Up]
Energy Cost: 15%

. 6*LA + 3*HA
= LV2 - "Blood Fury"
Damage: 10S+15S+ 20I + [Blow Away]
Energy Cost: 30%

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OLDIE BUT A GOODIE
full star full star full star full star full star Posted May 21, 2014 by ElemntalShadow

i dnt usually do this but uh D&D has the best MECH WEAPONS OF ALL TIME

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