Thank you for your interest in this vintage store shelving. Two versions have be made that match perfect and still are totally different.
version 2 at 2 Li
verion 3 at 3 Li
To get the best texturing results and the highest possible detail these items are typically made to be textured by using the UV maps. For once I couldn't really separate the metal pieces and keep all crisp.
Included in both boxes:
1 mesh (as uploaded with colored texture faces)
1 sample setup
8 1024*1024 ambient occlusion maps (3 alpha = no black lines when applied)
4 1024*1024 UV map - made in such way that you have a minimum trouble to make you're items seamless
If you apply AO's in Photoshop or Gimp it is strongly recommended to use the alpha AO Map (no black lines)
This mesh has been made to be used with UV maps. The UV's are made in such way that you have a minimum nuisance with seams. For Li reasons I didn't make as many texture faces as the other products, some skills with photoshop, gimp, corel.... will be needed to texture.
If you need help to handle the UV or AO maps, herewith some links of tuts I made earlier.
http://youtu.be/YGQHV0G2bno
http://youtu.be/gEjitNCc78k
The rezzed object can be seen in my store.
You can change and combine pieces of the occlusion maps, just mind that you keep them on the same position or things will go wrong.
Please note that you get 1024*1024 maps so that you can work with the best possible detail. To upload it is recommended to reduce the scale of the textures and test what gives the best result for you.
This item has a very strong LOD, though it is always recommended to set your viewers LOD level at 4.
It is better not to go beyond LOD4 level, first of all grids don't use it.
End user license agreement
All textures/sulptmaps sold by Zed Tremont and or Twice Baked "TB" in short, or any other name which I may choose in InWorldz, Second Life or any other inworld grid are produced by Zed Tremont (TB) and/or the graphic artist(s) doing business under that name are protected under international copyright law and may not be used without licence/permission.
We highly esteem ethics and do not resell protected work from other artists or make “derivate textures” of other people unless fundamentally changed and even then only with explicit permission of the other artist.
Any work purchased is of Twice Baked (Zed Tremont) is subject to the Terms Of Service of Twiced Backed "TB" End user licence agreement/Terms of Service. Please do have respect for our work and respect the TOS. Please do NOT take pictures of the textures and use them this way. I try to keep my work crisp since it simply looks better. This is not done for the convience of taking pictures, screenshots or any other comparable system and the image is covered unter the protection of International Copyright Law.
By purchasing textures/sculpties/mesh or any other “raw” material of Zed Tremont (TB) you are accepting as read and fully understood the contents of this End User License Agreement and the TOS of Twisted Thorn prior to purchase.
By purchasing these items you accept to be bound by the restrictions of the TOS, this END USER LICENSE AGREEMENT and International Copyright Laws.
- full perm
- High in detail
- UV's made in such way that you as few as possible seams
- realistic looking
Gorgeous cabinet
Absolutely love this cabinet. A little bit of cleanup to be done on the textures, but not much. It textures well and looks fantastic. Great job and I will certainly be back for more items