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Ironsight Armaments - Combat HUD Version 1.0

Ironsight Armaments - Combat HUD
Details
Features
Contents
Reviews

Ironsight Armaments Combat HUD
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Superior Quality.
Unrivaled Performance.
Unsurpassed Reliability.
Unequaled Value.

Ironsight Armaments
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Scripting - Tsume Xiao
Ordinace Models - CaptCuddles Boa
Ordinace Textures:
C4, M15, & Mk.2 - Mark Karlfeldt
Grenades - Modified by Tsume Xiao
Sounds - Tsume Xiao
Animation - Tenaki Kupferberg

This weapon has free updates for life.

DEMONSTRATIONS AVAILABLE IN-WORLD

Contact Tsume Xiao with any questions.

***NOTE***
This product's explosives currently will not cause damage to CCS, DCS, or other collision-based combat meters. The lethal explosives are designed for Linden Damage.
If/When CCS released API's for their update, this product will be updated and updates will be distributed automatically to current owners (free of charge of course).

All non-lethal munitions work in all systems.

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---Munition Description---
-M61 Fragmentation Grenade: 5m radius high-explosive grenade.

-M18 Smoke Grenade: Produces a thick gray-black smoke for 20 seconds.

-CTS Model 7290 Flashbang Grenade: Disorients targets with blinding light and loud ringing for 10 seconds

-C4 Demolition Charge: 10m radius anti-personnel/anti-armor heavy explosive charge.
Detonated by your choice of timer or remote detonation.
C4 can be set to defuse only or die-on-impact

-M15 Blast Mine: 5m radius Anti-Personnel/Anti-Armor blast mine. Contact detonated.

-Mk.2 Breaching Charge: 5m breaching charge. Can be rezzed from either 1st or 3rd person

-RayCast Surface Detection

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---Feature Description---

Grenades
-Adjustable throwing power
-Six fuse options

C4 Charge
-Timer or Remote Det
-Defuse or Die-on-Impact
-RayCast surface detection
-Defuse failure leads to humorous results

Mk2 Breaching Charge
-RayCast surface detection
-Auto-sit on touch
-Forces mouselook

Collision Detection
-Toggleable
-Physical only or physical and non-physical
-All collisions or only lethal collisions
-Can display profile link to object owner

Radar
-Toggleable
-Automatically slows down / disables if time dilation drops too low

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All Ordinace is sculpted.
HUD: 3 Prims
Greandes: 2 Prims
C4: 8 Prims
Mine: 4 Prims
Breach: 5 Prims

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---Release Notes---

**v1.1**
4-7-2013
-HUD Rescripted
-All munitions rescripted
-Grenade power adjustment added
-New collision detection options added
-RayCasting used to ensure proper rezzing of C4, Mines, and breaching charges regardless of avatar height or surface orientation.
-C4 Timer changed to seconds to allow more precise input.

See item in Second Life
  • High Perfomance Combat HUD
  • 3 Grenade Types
  • C4 Explosives & Mines
  • Breaching Charge
  • Custom Sculpts, Custom Textures, & Custom Sounds
Average rating: full star full star full star half star empty star
  • 5 star:
  • 4 star:
  • 3 star:
  • 2 star:
  • 1 star:
Great but not perfect.
full star full star full star full star empty star Posted April 16, 2020 by MICKE94 Avora

Really good HUd with many usefull tools. I lovee these breaching charges and landmines. Only big negative is landmine/C4 limit. Only one landmine is useless and more of C4s would be better too.

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sighs
full star empty star empty star empty star empty star Posted January 30, 2018 by justiceDemon

Bought this for my dcs sim total waste of money does no damadge at all to meters.The grenades option do not work

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Great, but not perfect.
full star full star full star full star empty star Posted February 03, 2016 by BlackHeaven1983

I'm sure to get fun out of this, but for as much as it costs, there's a few things I'd like to point out. And if I'm wrong about any of this, or it gets updated, then I'll revise my review to 5 stars. (2/3/2016)
1. You can't lay down a dozen C4 packs around a building...it only lets you do 1 at a time. That is a serious disappointment to me.
2. You MUST be in mouse-look to throw a grenade/smoke bomb and you MUST actually type "/1 grenade" to do it.. I could live with the mouse-look for aiming, but can't it be linked to a single keystroke?
3. You can't minimize the HUD. It's not THAT large, but it does take up space for something that only gets used maybe a few times during a full RP.
Besides those faults, it does have nice quality and performance, and even comes with a bonus jacket. Many settings and things that I am pleased to see. I just think it needs a little work to be what I really want. Or the price needs to come down some. Still, I give kudos to the designer, as there aren't many huds like this one.

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Could Have Been Much Better
full star full star full star empty star empty star Posted May 28, 2015 by unclearpath

Given how extraordinary ISA's and Tsume's stuff has been, I was really surprised to find this to be such a mediocre combat HUD.

The Good: Lots of options to blow people up with. Plastique and mines can leave a nasty surprise for anyone who tries to follow you into a building. Mine has a very nice trip-radius. If the sim-owner has auto-return set to 5min you're unlikely to be defended long though. Like the breaching charge for making a flashy entrance. Cleans up after itself with a simple chat command. Grenades have a nice "contact +" setting, allowing you to determine how many seconds after hitting an object they go off. Very useful for long-distance throws of from extremely high elevations.

The Bad: No dive-roll. No barricades. Radar only detects AVs up to 96 meters, which is standard, but doesn't give you ANY info on elevation or whether they are to your left or right. Grenades don't roll very far, especially after bouncing off a wall (when they don't glitch through them).

The Ugly: The grenades are bugged. I have tested them and they glitch right through walls. Not always, but sometimes up to a half-meter thick depending on what angle you pitch them at. The good news is that this is crazy easy to fix should the creator wish to do an update. Simply put the sculpt grenade into an invisible sphere prim 0.25m in diameter and link the sphere to the 'nade. This will also make the grenades roll A LOT better too.

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The grenades go through objects.
full star full star empty star empty star empty star Posted September 23, 2014 by Sadie Starlight

The grenades straight up will phase through objects. Not fun if you're using them anywhere that isn't on the ground.

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IKabbbbmmmmmmmm
full star full star full star empty star empty star Posted May 06, 2014 by richardsinclair3666

Hi guys sorry to report this but, sourly disappointed, but hay its great for the price.. The mines can only be laid one at a time so no mine field effect, should have at least five mines for a road coverage........ The sounds are good, the effects are good, the actual product does what it says on the tin but it needs to cover more wall area.......................... Concept is fantastic, the textures are great and scripting is as good standard.. Great product to do some minor work on as long as builders take the criticism as it is meant to be taken, AS A HELPING HAND....................................... I would recommend you buy as i am sure this little item will be upgraded soonest......... Well done with your conception work guys.........................

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