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[Jammin] Cast-Iron Lamp Post V2 - Copy/Modify/Transfer - 100% Mesh Version 2

[Jammin] Cast-Iron Lamp Post V2 - Copy/Modify/Transfer - 100% Mesh
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Please Note: A copy/mod only version of this product is also available.

Viewing in-world is highly recommended.

Cast-Iron Lamp post in a classic 18th-19th century style, great for historical sims, steam-punk, or simply adding a touch of history and class to a modern environment.

Highly detailed baked materials in rusty, clean, and snow-covered (new in version 2) variations. Interior detail has been modelled to add realism to the glass and create lovely glow effects when turned on.

Low land-Impact, 3 mesh components for a total LI of 2 when linked together. Default scale is approximately 5.5m tall.

Textures
Clean, Rusty and Snow-covered (new in V2) material sets included. Maps are 1024x128 pixels, and there are additional High res (HR) textures for the clean and rusty materials at 1024x512 pixels (these may seem out of proportion, but they do provide extra detail).

AO/Shadow maps are also provided in the full perms version of this product.

Configuring Materials
If you wish to configure the materials yourself, here are a few suggestions. If in doubt, compare the settings on the clean and rusty meshes to see the differences between the two.
Adjust the diffuse color to be lighter/darker or even a different hue.
Adjust specular properties to be more/less shiny by changing the glossiness and/or environment reflection.

The light is scripted to turn on/off by touch.

Configuring the Lights:

The script for controlling the light is relatively straightforward. All lines that can be configured have comments (//orange text) to make it clear. Light color ('vector lightcolor'), intensity('float intensity'), radius ('float radius'), falloff ('float falloff'), glow ('float glow') and color of the glass ('vector offcolor') are all adjustable.

When changing color values, the best way is to use the color picker as normal, then note down the RGB values. Divide these values by 255 to get a number between 0.0 - 1.0. For example, white is 255,255,255 or 1.0,1.0,1.0. Bright red is 255,0,0 or 1.0,0,0.

Please note that if you change the color of the light outside of the script (ie: The usual way in the edit window), it will reset to the script values when you next activate it.

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Intimidating Legal text

You may modify and use this product (definition of 'Product' below) as part of your own creations. Your creations must meet the definition of 'Derivative Work' below.

You may onsell resultant creations with copy, modify or copy/modify permissions.

You may NOT onsell resultant creations with copy/modify/transfer permissions.

You may NOT redistribute this product or any part thereof as-is. This includes texture/mesh packs and free/bonus products.

You may NOT distribute (see definition of 'Distribute' below) or use this product outside the virtual world Second Life with exception of the Second Life Marketplace.

'Product' is defined as every item that comes with the purchase, including textures, mesh components and linksets.

'Distribute' is defined as any form of transfer or publishing, be it by print, copy, distribution, disclosure, selling or sharing.

'Derivative Work' is defined as a work different enough from the original to be regarded as a 'new work or a work containing a substantial amount of new material.

© Copyright 2013-2014, IvanBenjammin, Jammin. All rights reserved.

See item in Second Life
  • Low land-Impact (2LI)
  • Highly Detailed Baked Materials
  • Rusty & Clean material sets
  • Scripted, configurable light
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Amazing- gorgeous and original!
full star full star full star full star full star Posted March 21, 2014 by Anasaji Sempati

This should be seen with a good evening windlight setting to appreciate it fully. I love this creators use of materials, and all the textures and extras provided in addition to the beautifully created mesh. Lots of attention to detail. The fp light script is useful as well. Thanks Ivan!

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