Please Note: A Copy/Mod only version of this product is also available.
Viewing In-World is highly recommended - see the link below.
A outdoor fire with stone circle, for your camping trips, beach parties and fireside story-telling.
Included are two versions:
The 'full' version, with animated texture flames, particle fire/smoke (see below), and sound effect is 2 LI.
The low LI version, without particle or sound effects is 1 LI.
Both are scripted to turn on/off by touch, emitting light when on.
Land impact (for both versions) has been kept as low as possible, allowing it to be scaled to more than twice default size before the LI increases.
Highly detailed textures/materials, baked from high-poly 3d sculpting, and using 'emissive masking' for realistic glowing embers and flames.
Constructed as two meshes, linked together - the fire itself and the surrounding stone circle. Each has its own texture/material set.
Textures
5 maps in total:
Fire diffuse and normal: 512x512 resolution. The diffuse has an alpha channel for controlling glow (emissive masking).
Stone Circle diffuse, normal and specular: 128x512 resolution.
Particle Fire
The particle fire script is based on Realfire by Rene10957, slightly modified. Touch to turn fire on/off, with a long touch to bring up a menu where you can control the size of the fire and to toggle the smoke and sound. The fire script uses a config notecard, in which you can adjust some parameters such as light intensity. Full documentation for RealFire is included.
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Intimidating Legal text
You may modify and use this product (definition of 'Product' below) as part of your own creations. Your creations must meet the definition of 'Derivative Work' below.
You may onsell resultant creations with copy, modify or copy/modify permissions.
You may NOT onsell resultant creations with copy/modify/transfer permissions.
You may NOT redistribute this product or any part thereof as-is. This includes texture/mesh packs and free/bonus products.
You may NOT distribute (see definition of 'Distribute' below) or use this product outside the virtual world Second Life with exception of the Second Life Marketplace.
'Product' is defined as every item that comes with the purchase, including textures, mesh components and linksets.
'Distribute' is defined as any form of transfer or publishing, be it by print, copy, distribution, disclosure, selling or sharing.
'Derivative Work' is defined as a work different enough from the original to be regarded as a 'new work or a work containing a substantial amount of new material.
© Copyright 2013-2015, IvanBenjammin, Jammin. All rights reserved.
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Thanks for visiting Jammin - you won't be disappointed! IM or notecard IvanBenjammin if you have any trouble or questions.
- Fully scripted fire
- Versions with & w/o particles
- Highly detailed baked materials
- Low LI