This Conveyor Belt Factory System is a complete, production-ready LSL solution designed for creators who want animated manufacturing, assembly lines, or reward-based item delivery without relying on keyframed motion. It’s built specifically to handle heavy, complex objects safely—making it ideal for factories, roleplay builds, games, gift systems, holiday machines, or interactive displays.
At its core, this system is made of two coordinated scripts that work together seamlessly: a Conveyor Belt Controller and a Heavy Object Toy Script. The controller manages production logic—when items are created, how many can be made per day, and how fast they move. The toy script handles motion, visual stages, and final user interaction. Together, they form a flexible and reliable production line that runs hands-off once installed.
Let’s start with the controller.
The Conveyor Belt Controller is the “brain” of the system. You drop it into a prim and place the object you want to produce directly into its inventory. From that moment on, production begins automatically. The controller rezzes copies of the object at a configurable interval, tracks daily output, and enforces a strict daily production limit to prevent abuse, lag, or runaway rez spam.
Daily limits reset automatically based on the server date, so there’s no manual cleanup or maintenance required. This makes the system especially useful for public-facing builds, event rewards, or limited-time giveaways where control matters.
Production speed is fully adjustable in real time. The owner can touch the controller to bring up a simple dialog menu and switch between slow, normal, or fast movement speeds. These speed settings are passed directly into the rezzed object at rez-time, ensuring each item moves correctly without needing separate configurations or duplicate scripts.
Now for the part that makes this system stand out: the Heavy Object Toy Script.
Instead of using keyframed motion—which can fail or refuse to run on complex meshes or high-prim builds—this script uses controlled region position updates. That means it works even when keyframed motion isn’t allowed due to complexity limits. If you’ve ever seen “failed to play animation” errors, this script is your solution.
When the object is rezzed, it begins moving smoothly along a defined path. The movement is broken into small, timed steps, creating a steady conveyor-belt effect without physics or collisions. The object is phantom, non-physical, and lightweight on the simulator.
As the object travels, it passes through three visual processing stages:
At 25% progress, the item is “painted” by changing color.
At 50%, it enters a sparkle phase with particle effects.
At 75%, it becomes “wrapped” with a final visual change.
These stages are fully customizable and give the illusion of an active production line—perfect for factories, gift wrapping systems, magical machines, or seasonal builds.
Once the object reaches the end of the conveyor, it enters a finished state. Movement stops, particles clear, and floating hover text appears prompting the user to click. A gentle bobbing motion keeps the item visually alive without relying on keyframed motion.
When clicked, the object delivers a gift directly from its own inventory. This can be anything: an object, notecard, wearable, tool, or collectible. After delivery, a final particle burst plays and the object deletes itself cleanly, keeping the area tidy and lag-free.
From a creator’s standpoint, this system is flexible and reusable. You can drop in different products, change gift items, adjust distances, rotate belts in any direction, or run multiple controllers at once. The scripts are full-permission, cleanly written, and easy to extend if you want to add sounds, payment checks, sensors, or scoring systems later.
Use cases include:
Factory roleplay builds
Interactive gift machines
Event reward systems
Holiday production lines
Game item crafting
Limited daily claim systems
Educational or demo builds
Shop displays with motion and interaction
Everything runs automatically once installed. No HUDs, no external dependencies, no fragile physics tricks. Just solid logic and predictable behavior.
If you’re tired of motion scripts breaking on complex builds—or you want a factory-style system that actually behaves in public regions—this is built for you.
- Heavy-object safe conveyor motion (no keyframed animation)
- Built-in daily production limits with automatic reset
- Owner-controlled speed menu (slow / normal / fast)
- Visual processing stages with particles and color changes
- Click-to-claim gift delivery with auto-cleanup








