================INFORMATION================
[MCS] SKY-STRIKER (TBS) v6.0
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FEATURES:
# TBS = Tactical Battlefield System
# Ground (Platform/Floor) hugging armed drone system
# Drone is armed with 2 fire & forget short range guided STRIKER missiles
# Prim counts -
Sky-Striker Drone = 15 prims
Striker Missile = 6 prims
(The prim requirement will be approx. 25 with the entire set-up and in running mode)
# Target Range = Parcel
# Striker Missile:
Type = fire & forget guided
Trigger time = Immediate
Target range = 65 meters within Parcel
Push = Yes
Damage = 90 (to Avatars and >42 for vehicles/objects within 3.5 meters of the target and having the MCS health meter)
Reload time = 9 sec (if not drone damaged, or else longer time)
Anti Personnel
No distinction between friend and foe
# Integrated with MCS health meter
# Drone takes damage due to direct hit by any projectile and MCS bombs & missiles exploding within 4 meters.
# Excellent visuals even on "push & damage" disabled land
# PERMISSIONS - ONLY COPY
# No Mumbo-Jumbo Operations
# Realistic Design, Displays & Sound Effects - Inspired By Real Life
# Free Lifetime Updates
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HOW TO USE:
# Add the "[MCS] Sky-Striker (TBS) HUD"
# Click "Rezz Drone" --> the Drone will be rezzed and will consider it as its base location (only 1 Drone at a time can be rezzed)
# Command & Control -
Power button (top left of HUD) = toggle to shrink & expand HUD
Engine On/Off = when "On" Drone will start patrolling an area of 10x10 SQM. When clicked "Off" it will stop.
Follow Owner = when clicked it will start following the owner keeping a comfortable distance.
Shoot On/Off = when clicked it will pop-up the names of the nearest first 10 Avatars present up to 65 meters within the parcel. You have 10 seconds to chose the target. Once the target is selected - missiles get locked on to the target and drone fires 2 missiles back to back with 5 seconds duration.
After the missiles get fired, you need to reload them using the BDR (Battle Damage Repair) system.
(This button can also be used just to scan the parcel. Missiles get locked only when the target is selected within 10 seconds)
Abort Mission = will send the Drone to it's base location and will switch off engines
Self Destruct = when clicked the rezzed Drone will get deleted
PLEASE NOTE:
# Best views in "Advanced Lighting Model"
# Please buy and use the BDR System for damage repair and missile reload..
# PATHFINDING & NAVMESH ENABLED LAND IS REQUIRED
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Updated version 6.0:
# Updated missile with push, damage and particle settings
# Missile integrated with MCS health meter
# Updated the integrated MCS health meter of the UAV
# Fixed some glitches
Updated version 5.1:
# missile reload system
Updated version 5.0:
# upgraded HUD
# added voice alarms
# health meter integrated into HUD
# upgraded target selection
# upgraded missile
Updated version 4.0:
# Added health meter (i.e. now it can get damaged and destroyed)
# Once destroyed the parts which fell on the ground will auto-delete in 1 minute
# Excellent damage and destruction visual effects
# Updated hardware & software
# Increased hover height for better fire power
Updated version 3.0:
# Upgraded target locking system
# Upgraded communication between HUD & Drone
# Upgraded textures in specular view (while advanced lighting model is used)
# Minor fixes
Updated version 2.0:
# Advanced menu system for clear identification and selection of targets
Updated version 1.5:
# Updated looks and working of missile
# Added a power button to shrink & expand the HUD
# Some minor fixing of glitches & experiences
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PLEASE READ "WHAT IS MCS"
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Please check the DEMO video available at our YouTube channel. Video shot using "Advanced Lighting Model".
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Feedback/Reviews are always welcome
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CONTACT:
Send an IM In-World
Regards,
MOONSHINE CORP.


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