Fully playable pinball table with realistic flippers, sounds and player animations.
An exciting and challenging game for fans of the classic pinball machine.
Available as a 3 ball and 5 ball version.
Each version gives a 10% chance of an extra ball, after the last ball is played.
Hit 5 multiplier targets to advance multiplier.
Hit skill shot target to go for the moving bell.
TO PLAY
Check that no other object obstructs the table. The ball hitting an object that is not part of the table will cause a TILT.
Check for text above the back board. If present, the game is set to award a prize.
If the game price is set, right click the object, select 'Pay' and pay the amount specified.
Right click the pose ball and sit to play (if you paid to play, you will have 60 seconds to sit for your game).
SCORING
Round Bumpers:
2 yellow, 50 points each (times multiplier).
2 blue, 100 points each (times multiplier).
2 red, 250 points each (times multiplier).
Multiplier Targets:
5 targets, 500 points each (times multiplier).
Hit all 5 targets up to 5 times gives bonus of 100,000 points (times multiplier) and advances multiplier.
Hit all 5 targets 6 times gives bonus of 1,000,000 points. 7 times gives bonus of 2,000,000 points.
8 times gives bonus of 3,000,000 points ... and so on up to a maximum bonus of 10,000,000 points.
Skill Shot Target:
1 target, 1000 points (times multiplier). When hit a bell target moves across the table.
Hit the moving bell target for a bonus of 100,000 points (times number of bells hit).
Please join group for help from other players: Pinball Wizardly's Playable Pinball
secondlife:///app/group/a9d19f1c-7b05-7277-8801-a2eea4fce8b1/about
OWNER INFORMATION
Rez on flat ground. (Rotation on X and Y axis must be 0.0).
Ensure no other object obstructs the table play area.
Touch (Left Click) the back board, above the score info, for Owner Menu (See Below).
Select [Table ON] to enable play with default settings.
If anyone other then the owner clicks the back board, they will receive this note card.
Prim cost is 28 + 1 when ball is in play.
OWNER MENU.
[Pay(L$) Menu] Select price and payout options (See below).
[Reset High] Reset the high score. High scores are kept for each skill level.
[Table ON / OFF] Toggle the table ON or OFF.
[Skill Level] Change skill level (See below).
[Instructions] Get this information notecard.
[Cancel] Close menu.
[Help] Say button description in chat. (Use this if you wear a translator).
Pay(L$) Menu.
Allows setting the game price to be paid to play, and prize options. Both are optional.
If you set a prize, it will be paid to each player who sets a new high score.
Set Timed Payout, to only pay the prize to the high scorer, at the end of the time you set.
A Timed Payout will start when you turn the table ON.
You can set a starting high score and a maximum high score.
If maximum score is reached, high is reset back to the start score.
Changes on this menu are set when selecting [SAVE].
If Timed Payout is already started, it will be reset if changes are saved.
[Game Price] Set the game 'pay to play' price.
[Prize] L$ amount to payout.
[Accounting] Account information menu. (See Below).
[Timed Payout] Pay high scorer after a time period.
[Timed Reset] Reset started timed payout.
[Pay Pending] Pay and reset current high scorer.
[Start Score] Starting high score.
[Max Score] Maximum high score, forces payout and reset if beaten.
[Contest On/Off] Connect or disconnect contest board. Sold separately. (See Contest Board Information).
[Cancel] Close menu without saving changes.
[SAVE] Save changes.
[Help] Say button description in chat. (Use this if you wear a translator).
Accounting.
Shows amount paid in and out, giving profit or loss.
Set Stop on Loss amount to turn table off after a loss of an amount that you set,
Save transaction details for each amount paid in or out.
Changes on this menu are set when selected and do not require saving.
[Details Y/N] Set Yes or No, to save transaction details.
[List Details] Say details to owners chat.
[Clear Details] Clear all saved transaction details.
[Stop On Loss] Set loss amount. If exceeded, turn table off.
[Reset P/L] Reset profit/loss. Clears paid in and out.
[Cancel] Close menu.
[Pay(L$) Menu] Back to Pay(L$) Menu.
[Help] Say button description in chat. (Use this if you wear a translator).
Skill Level.
Each click rotates the current level through LOW, MID, HIGH and NUTS.
Each skill level has its own high score and Pay(L$) settings.
Skill level can not be changed while a player sits or Timed Payout option has started
Changing skill level will disconnect the table from a contest board.
Try this and my other pinball tables in Second Life® at my Pinball Playground.
Second Life の商品を表示- Fun, realistic, playable pinball table.
- Pay to play option.
- Prize payout for High Score option.
- Cheat protection. Object blocking the ball causes a TILT
- 4 Skill levels.
The pinball machine works great except.
1. The pinball machine is none copy so you can not have a back up of your pinball machine if something happens and you lose it.
2. The person who made it is very easy to deal with and will give you a new copy if it is deleted which is a plus.
3. the pinball machine is fully working and fun to play and I would recommend buying it if you have the extra lidens and want a working pinball machine for your home.
I rate this product as 4 stars, not because it doesn't do exactly as it is described to do. But as a purchaser's Review
1. This pinball machine is fairly bulky, and at first glance looks comical, however it is in your best interest as if it was any smaller, it'd be hard to see what you are doing
2. This pinball machine does work aslong as lag circumstances aren't bad, due to physics collision issues. However if you're putting it in your private residence, it works wonders
3. this pinball machine does work incredibly well in SL, so well that its almost too easy once you get the hang of it.
In conclusion I am, overall pleased with my purchase as it has done everything that Mr Pinball Wizardly has said that it does, and I have no regrets in purchasing it. I also am pleased with it's performance for the most part.
Kudos Mr. Wizardly