Fully playable pinball table with realistic flippers, sounds and player animations.
Prim cost is 28 + 1 when ball is in play.
An exciting 3 ball game featuring an alien raider attack.
Hit the seven alien raiders, to advance the multiplier.
Also, hit the hyper jump target to collect jump bonuses.
High score is displayed and kept for each skill level, even after re rezzing the table.
Recommended preferences setting for camera view angle is 0.84.
Note. As with any physical item, lag will affect performance. Please detach any high lag attachments where possible.
OWNER MENU
Left click the scoreboard for the Owners Menu. Select...
[ Game Price ] to set the "pay to play" price. If zero, players may sit and play for free, otherwise they must pay your price. (Owner keeps all L$ paid).
You will get the Game Price Menu. Click the number buttons to set your game price and select [ Done ] to save it. Save L$0 to set play for free.
[ Reset High ] to set the high score to zero for the current skill level.
[ Skill Level ] to set the current skill level. Each click rotates the current level through LOW, MID, HIGH and NUTS. Each skill level has its own high score which is indicated on the scoreboard.
[ Instructions ] to receive this note card.
If anyone other then the owner clicks the scoreboard, they will receive this note card.
TO PLAY
Rez on flat ground.
If the game price is set, right click the object, select 'Pay' and pay the amount specified.
Right click the pose ball and sit to play (if you had paid to play, you will have 60 seconds in which to sit for your game).
Use the following keys:
Forward Arrow: Activate plunger for new ball.
Left Arrow: Activate left flipper.
Right Arrow: Activate right flipper.
PgUp: Nudge left.
PgDn: Nudge right.
Back Arrow: Change camera view.
Note. Repeated use of the nudge keys will cause tilt and the ball in play will no longer score.
Note. Standing up during a game, will end your game.
SCORING
Round Bumpers:
2 blue, 100 points each (times multiplier).
1 red, 250 points each (times multiplier).
Raider Multiplier Targets:
7 moving raider targets, 1000 points each (times multiplier).
Hit all 7 targets up to 5 times gives bonus of 100,000 points (times multiplier) and advances multiplier.
Hit all 7 targets 6 or more times gives bonus of 1,000,000 each time.
Hyper Jump Target
Hit the hyper jump for a bonus of 100,000 points (times number of jumps).
Please contact Pinball Wizardly if you have any questions.
Have Fun.
Try this and my other pinball tables in Second Life® at my Pinball Playground.
Ver el artículo en Second Life- Fun, realistic, playable pinball table.
- Pay to play option.
- Prize payout for High Score option.
- Cheat protection. Object blocking the ball causes a TILT
- 4 Skill levels.
It's a shame these tables aren't in every 80's club... this one in specific
Look.. this isn't your regular pinball table. It's just not. You're in a weird-ass hybrid of "Pinball vs enemy fighters" world. They move and shoot.. they can;t really hurt you, but they can still make you lose your ball. You need to angle your shots and try to anticipate their movements to take them out. screwing up? Aim for the warp point and cross your fingers about nudging the table to get the stragglers. Like all Wizardly tables you will need to learn your lag. There is no "one size fits all" timing.. but i promise you there IS a timing for you.
bUY IT
Very impressed!
This is a very good table, and handles really well. Was way better than I expected for only 800L