ProMaterials - 3D Metallic Gold Textures
Details
ProMaterials creates high resolution, seamless textures for builders.
These textures take advantage of the advanced lighting system to
give your builds depth and realism. The textures
respond to light as if every detail was
carved out of the surface.
To see how ProMaterials look in world view this youtube video: https://youtu.be/P7UUKD_7Rgg
These are the best looking textures I've made so far. You have to see the metal live and in person to appreciate how realistic and beautiful they look!
The set includes 8 different finishes.
-Brushed
-Galvanized
-Ground
-Hammered
-Powder Coated
-Raw
-Rough
-Textured
THIS SET CONTAINS
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1 diffuse textures
8 normal textures
1 specular textures
BONUS FREE ProMaterials Alignment script. Easily
align the specular and normal map to the diffuse textures with one click.
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TEXTURES LICENSE
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ProMaterials provides full perm textures to builders
to use in their own creative works. The textures
themselves cannot be resold or given away individually
or as a group.
Features
- Realistic 3D advanced textures.
- Includes diffuse, normal, and specular textures.
- Seamless (no visible edge when repeated over surface)
- FREE materials script aligns diffuse, normal, and specular textures.
Contents
Waste of money
Sadly disapointed, There isnt really any texture here as the listing implies, just a plain yellow. The materials are good, however the light source has to be too close to get these textures to look anthing like gold. The shine is garbage.
Wow...
Ok I read someone's review and it helped me understand a lot. I thought I wasted my money!! but no im just noobie when it comes to texturing. It looks sooo good!! your graphics setting just has to be high with shaders on to really see the beauty. The instructions included could have been a little bit more simple. I didnt understand the assignment.
---> this review helped me(As with any 'materials' based texture, you put the diffuse into the 'texture (diffuse)' channel, the normal into the 'Bumpiness (normal)' channel, and the specular into the Shininess (specular)' channel.)