Three weapons from the Federation Quartermaster, each scripted for maximum use on the battlefield. All weapons are materials enabled, and feature custom mixed sound effects that give them the presence they deserve.
Your primary weapon is the Type 2 Hand Phaser, as issued in 2379. It fires precise beam pulses on a low setting to incapacitate violent targets. Make sure to use /1reload every 15 rounds. Activate it with /1draw put it away with /1sling
Your secondary weapon is the Type 3 Phaser Rifle, as issued in 2367. The Type 3 Phaser fires high setting beam pulses, meant to destroy armored targets. The weapon holds Use /1reload often, as the weapon only holds 15 rounds. Your secondary weapon can be pulled out with /1draw2 and put it away again with /1sling
While these weapons have been set up and balanced for SLMC use, they're also just fine for RP use, and are intended to look, sound, and feel authentic to Star Trek first and foremost.
All weapons in this set will be compatible with our other Operator sets, so collect them all to mix and match.
- High quality animations
- Low lag scripting
- Custom mixed sound effects
- No Unpacking Necessary
- Materials Enabled
very cool
They work good, the commands are in the listing here and are easy to figure out. I made weapons gestures for them to make it even easier to draw, sling, reload them.