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[Z-DAY] Breacher Shotgun Version 1.1

[Z-DAY] Breacher Shotgun
Details
Features
Contents
Reviews

Z-DAY PRODUCTIONS

Breacher Shotgun

NOTE:
This item WILL WORK with GCS, but only at GCS sims which allow the use of 3rd-party weapons. This item is not officially supported or endorsed by GCS. It will not work with the GCS HUD.

CREDITS:

Modeling, texturing, animations, & scripting by Dreizehn Kozlov

OVERVIEW:

A heavily-modified pump-action shotgun, cut down to a super-compact size for maximum close-quarters effectiveness.

BACK STORY:

"Whenever an operation called for special equipment, Mechanic never failed to whip up just the right gear. You'd just say, 'Hey, we need shotguns that you can stuff into a coat pocket, but that'll still hurt something fierce from across the room...' and he'd just say, 'Well, how many do you need?'"

CONTROLS

Weapon uses standard mouselook controls with arrow keys. The Breacher Shotgun features a pump-action, but is effectively semi-automatic. Users cycle the action by releasing the mouse button after firing. Upon emptying the magazine, click again to reload, or use the reload gesture. You don't have to reload to swap ammo types.

The Breacher Shotgun has a traditional tubular magazine which is loaded round-by-round. It will automatically perform a tactical reload (loading an extra shell into the chamber) during every reload for maximum ammo capacity. The reloading sequence can be interrupted by firing or melee'ing in an emergency.

Firing continuously will degrade accuracy, pausing fire will gradually return accuracy to normal. Various attachments will affect performance aspects such as reload time, accuracy, and special abilities. You can also modify specific handling attributes such as bullet velocity and RayCasting.

A number of quick keys are built into the weapon controls. Pressing left and right simultaneously will reload. Pressing forward and backward simultaneously will melee.

IN THE BOX

Included with the Breacher Shotgun:
-The shotgun itself
-A holstered version of the shotgun
-The Breacher Shotgun user manual
-A set of gestures for quick-keys

RE-SIZING

Both the shotgun and its holster can be re-sized to fit the user. The holster is mod, and can be scaled freely. The shotgun itself can be sized incrementally using the 'Scale' command. Both the shotgun and its holster will automatically update themselves after scaling to ensure attachments and moving parts function properly. Avoid unlinking or re-naming any parts, as this can cause the script to animate on the wrong parts.

ATTACHMENTS

Extended Magazine
Folding Grip

AMMUNITION

12-Gauge 00 Buckshot - A classic 12-gauge cartridge, loaded with 5 lead projectiles that spread out in a tight cone pattern. Extremely powerful at close range, but the spread effect makes it less effective at range.

12-Gauge 00 Buckshot Tracer - Buckshot shells loaded with phosphorus, creating a highly visible tracer effect.

12-Gauge Slug - A shell loaded with a single massive projectile. Much more accurate at range than buckshot, but has a significant amount of drop due to its weight.

12-Gauge Slug Tracer - A slug shell with enhanced visibility thanks to an added tracer compound.

AMMO MODES

Standard (STD) - Typical Linden combat damage mode. Each projectile deals 100% damage.

Reduced/Realistic Damage (RD) - 'Realistic' damage mode. Each projectile deals 17-20% damage per projectile when using buckshot, or 100% damage when using slugs.

RayCast - Raycasting mode. Each projectile deals 100% Linden damage, as well as 1-3 HP anti-tank damage.

NOTES

-RayCasting rounds will function against collision-based objects such as GCS zombies and vehicles, and deal 1-3 HP of damage per hit, per projectile.
-This weapon will function with GCS and similar collision-based damaged systems in all modes, provided those systems allow the use of third-party weapons.

SKINS

Steel, grey, black, white, od (green), tan, fade (OD to tan), crimson, blue, hazmat

TECH SPECS

-2 or 4-rounds, semi-auto (Pump-action, .2 second firing delay)
-2.0 - 4.0 second reload time
-3 scripts, 192kb total script memory.
-3 firing cores
-Melee range: 3m
-Melee cooldown: 0.75 seconds
-RayCast enabled

  • Hyper-detailed, 100% mesh build with Materials support
  • Super-efficient: less scripts and fewer textures to load with no loss of detail
  • Resizeable (via script)
  • Fully scripted holster can be de-scripted for use as a display piece
  • Free automatic updating
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Great Purchase
full star full star full star full star full star Posted February 06, 2016 by Atesiel

Great build, great idea, great functionality. I mostly just use it for the aesthetic in RP, but its very well done.

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