These buoys are a complete reworking of my low prim but functional navigational buoys. I have striven to keep the buoys as useful as the prim ones yet add a lot more detail for when you're up close. Even with your LOD factor debug setting set to 1 these should appear recognisable as buoys even with a considerable draw distance.
They're 7.5m tall from the top of the buoy to the bottom of the keel, with a little over 4.6m sat above the water.
To further enhance their appearance, the light patterns they use can also be expressed using a particle light effect. It's not perfect, (particle systems rely on your viewer settings, after all) but again I've striven to make the patterns as reliable as I can. I regularly use a draw distance of 368m, even at that distance the buoys are easily recognised when using the particle light effect.
As with my prim originals, I wanted buoys that could be seen without viewer complications. I wanted them to be seen quickly and easily, and to provide a clear message. I also wanted a lot more detail than a handful of prims could manage, so started working on a mesh buoy.
I've paid very close attention to the mesh models I've used for each level of detail that your viewer will display, so that even with your LOD factor setting at 1 (seriously, who even uses that?) these will remain recognisable as the buoys I intend them to represent.
As a result, I've managed to keep these very close to the same low land impact as my very simple prim buoys but they are so much better looking. At the supplied size they are just 2.8LI each, which you will see reported as 3LI. The lateral markers tip the scales at 3.3LI, which you should still see reported as 3LI.
The cardinal markers, and safe water and isolated danger markers have a selection of light patterns available to use, changed simply by touching the light. The lateral markers will just flash once every 4 seconds.
Unlike the prim buoys, these do not bob up and down. They rotate on the spot, and if you touch anything but the light you can toggle on/off a physical reaction to collisions. Boats can displace the buoys (given enough force), and the buoys will return to their position after being pushed out of place. Rez a whole bunch of them, toggle the reaction on, then drive a large boat through for maximum glee :)
Note that these are reasonably large open water buoys, a small boat won't displace them. Larger boats will, and even then the buoys aren't going to bounce all over the place, they'll simply slide out of the way and/or lean over. I've tried to emulate the behaviour of the LL physical buoys dotted about the place, such as the one in the SW corner of the Farragut sim.
Light/collision behaviour can only be changed by the owner and people in the same group as the buoys.
Mod and copy, so feel free to mess them about. Retexture them, change the light's colour, all the normal mod/copy goodness. You can even add/remove parts as you see fit. Want to use the buoys as a base for some other type? No problems, replace parts as you see fit. Scripts are copy only, though.
Free demo of the safe water marker is available, so you can have a quick play to see if they're to your liking.
Second Life の商品を表示- IALA compliant, and low LI
- cardinal, safe water, isolated danger and lateral markers
- a variety of light patterns
- optional particle light effect to enhance visibilty
- optional physical reaction to collisions
Incredibly well done! Significant features, lights and numbers, IALA A & IALA B
The research was well done. Both European and North American systems are properly implemented. Great care a research was done for this product and I am very impessed.
It's such a great value that people mat be put off buy the price, I bet rubber bunny would sell twice as many if the price was twice as much!
It's perfect
Nice mesh models, well textured and scripted. And about what they said in the other comment below, it's not wrong about the IALA B standards, product's really pretty accurate about shapes and colors.
Nicely made!
bouys for any purpose! Two minor point of critics:
(a) some of the buoys have the wrong color (port always red, starboard always green, and starboard buoys are always 'pointy', not flat!), but since there are enough correct ones in the package, so I don't mind. (and the landlubber wouldn't see the flaw anyway).
(b) for re-coloring/ re-texturing the UV maps are missing. So you must use those buoys as they are.
Besides this: an excellent value in return for 99L.